EmanuelATR Posted October 15, 2020 Share Posted October 15, 2020 Hello, I come to share an idea that personally I would find it very interesting for you to add. -My suggestion was that they add a more intense state of anxiety, it goes from when a player spends a lot of time with the maximum level of the state of anxiety, passes to a new state called "Insanity", I mean that when the character the one we are playing with suffers for a certain time anxiety at the highest level constantly passes to a new state that is that of "madness". -How long does the character take to go from distressing anxiety to madness? The necessary time of constant anxiety to go to madness I think it should be days depending on the character's traits, but I will leave it to you to better adapt it to the game -What consequences should the "madness" state have ?: I have the idea that the "madness" state produces the character hallucinate sounds of zombies that do not exist either grunts or footsteps, that the character has extreme panic attacks for a certain time even if there are no zombies around him. If you want you can add more things. -How long would the "insanity" state last? I think it should be permanent since my idea is that it is not a very easy state to activate -Why would I like this suggestion to be implemented? This way they give more tension to the players and it is something that when they add multiplayer it could give a lot of play Sorry if my English is bad, I am from Argentina Link to comment Share on other sites More sharing options...
Charlypizza Posted October 15, 2020 Share Posted October 15, 2020 i think they have planned to add the philological system to the game once npcs come so it may take a while. Also there are already files on the game related to this. But definitely we need it. Link to comment Share on other sites More sharing options...
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