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Date advancing too fast on the server?


islover99

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Hello, I just started a dedicated server for PZ on Friday and in 3 RL days, my server has advanced 5 total months. We don't have even close to 72 total RL hours logged on this new server. The way it's configured now is that 1 hour of RL time equates to a full 24 hours of in-game time. In addition, we have the option for the server to pause when it's empty. 

 

The server's date is currently: 08/12

 

The server started on March 1st according to the Startyear, StartMonth, StartDay. 

 

The server isn't publicly accessible, has a password, and only a few friends of mine are playing on it.

 

I'm stumped by this, and did not find any information on this potential issue, so I'm turning to the forums for help. Does anyone see anything wrong with the below?

 

The following settings have been configured for the server:

 

SandboxVars = {
    VERSION = 4,
    Zombies = 3,
    Distribution = 1,
    DayLength = 3,
    StartYear = 1,
    StartMonth = 3,
    StartDay = 1,
    StartTime = 1,
    WaterShut = 2,
    ElecShut = 2,
    WaterShutModifier = 500,
    ElecShutModifier = 480,
}

---------------------------

nightlengthmodifier=1.0
PVP=false
PauseEmpty=true
GlobalChat=true
ChatStreams=s,r,a,w,y,sh,f,all
Open=true
ServerWelcomeMessage=Welcome to Project Zomboid Multiplayer! <LINE> <LINE> To interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE> The Tab key will change the target stream of the message. <LINE> <LINE> Global Streams: /all <LINE> Local Streams: /say, /yell <LINE> Special Steams: /whisper, /safehouse, /faction. <LINE> <LINE> Press the Up arrow to cycle through your message history. Click the Gear icon to customize chat. <LINE> <LINE> Happy surviving!
LogLocalChat=false
AutoCreateUserInWhiteList=false
DisplayUserName=true
SpawnPoint=0,0,0
SafetySystem=true
ShowSafety=true
SafetyToggleTimer=2
SafetyCooldownTimer=3
SpawnItems=
DefaultPort=16261
ResetID=71236121
Mods=Hydrocraft
Map=Muldraugh, KY
DoLuaChecksum=true
Public=true
PublicName=My Server Name Here
PublicDescription=Hello
MaxPlayers=12
PingFrequency=10
PingLimit=400
HoursForLootRespawn=350
MaxItemsForLootRespawn=4
ConstructionPreventsLootRespawn=true
DropOffWhiteListAfterDeath=false
NoFire=false
AnnounceDeath=true
MinutesPerPage=1.0
SaveWorldEveryMinutes=60
PlayerSafehouse=true
AdminSafehouse=false
SafehouseAllowTrepass=false
SafehouseAllowFire=false
SafehouseAllowLoot=false
SafehouseAllowRespawn=false
SafehouseDaySurvivedToClaim=0
SafeHouseRemovalTime=144
AllowDestructionBySledgehammer=true
KickFastPlayers=false
ServerPlayerID=76543445
RCONPort=27015
RCONPassword=Nope
DiscordEnable=false
DiscordToken=
DiscordChannel=
DiscordChannelID=
Password=Nope
MaxAccountsPerUser=0
SleepAllowed=true
SleepNeeded=false
SteamPort1=8766
SteamPort2=8767
WorkshopItems=
SteamScoreboard=true
SteamVAC=true
UPnP=true
UPnPLeaseTime=86400
UPnPZeroLeaseTimeFallback=true
UPnPForce=true
CoopServerLaunchTimeout=20
CoopMasterPingTimeout=60
VoiceEnable=true
VoiceComplexity=5
VoicePeriod=20
VoiceSampleRate=24000
VoiceBuffering=8000
VoiceMinDistance=10.0
VoiceMaxDistance=300.0
Voice3D=true
PhysicsDelay=500
SpeedLimit=120.0
server_browser_announced_ip=
UseTCPForMapDownloads=true
PlayerRespawnWithSelf=false
PlayerRespawnWithOther=false
FastForwardMultiplier=40.0
PlayerSaveOnDamage=true
SaveTransactionID=true
DisableSafehouseWhenPlayerConnected=false
Faction=true
FactionDaySurvivedToCreate=0
FactionPlayersRequiredForTag=1
AllowTradeUI=true
HoursForWorldItemRemoval=0.0
WorldItemRemovalList=Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes
ItemRemovalListBlacklistToggle=false
DisableRadioStaff=false
DisableRadioAdmin=true
DisableRadioGM=true
DisableRadioOverseer=false
DisableRadioModerator=false
DisableRadioInvisible=true
ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart
ItemNumbersLimitPerContainer=0
BloodSplatLifespanDays=0
AllowNonAsciiUsername=false
BanKickGlobalSound=true
RemovePlayerCorpsesOnCorpseRemoval=true
ZombieUpdateMaxHighPriority=300
ZombieUpdateDelta=0.5
ZombieUpdateRadiusLowPriority=0.0
ZombieUpdateRadiusHighPriority=15.8

 

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Not sure what to make of that — quick math suggests it’s running on 30 minute days.

 

Was day length changed while the server was running? If so, was it through editing the text file or server commands?

 

(I also need to double check that 3 is the correct value. Just can’t right now.)

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According to the thread below, DayLength = 3 is equal to 1 RL hour of time for a full 24 hours in-game and that fast forward multiplier is the default , 40.0 so, that's unchanged and I've confirmed that no one on the server was sleeping for an extended amount of time. 

 

 

 

 

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