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nasKo

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Hey there, your regular Thursdoid author returning today after a quick dose of the Covid. Pro tip: don’t get the Covid. It’s not super fun! Let’s now return to our regular fictional pandemic programming:

 

We released build 41.40 to the public IWBUMS beta this time last week, with a small hotfix to it on Monday to allow for more shoving.
 

The intention for 41.41, meanwhile, is to make a dent in our internal task list of ‘quality of life, balance and niggle’ issues as we don’t want to put out any big features while MP work is ongoing and complicate Yuri and Andrei’s work (and also because that list is pretty long and needs a trim!)
Currently on the internal test build we’re running with the following amidst some more general work under the hood – this is only the beginnings of the patch and will be considerably expanded as the week goes on:

 

  • Properly integrated the M14 single shot assault rifle. Balanced damage and now uses proper ammo (.308) instead of 5.56.
  • Enabled the “New Character” button after the player dies in singleplayer, so it’s more clear that players can continue the save with a new character. This button was already available in splitscreen and multiplayer.
  • Reduced damage for Wood Axe as previous damage values were workaround for a past bug that ended up way overpowered when said bug was fixed.
  • Lowered min angle of shove to stop shove working on distant zombies who weren’t in range
  • Fixed jaw-stabbing zombies through unbroken or barricaded windows, and fixed jaw stab animation playing but character missing
  • Fixed splatting blood and playing weapon-impact sounds when hitting a window between the player and a zombie.
  • In terms of the ongoing MP work meanwhile, if you didn’t read it last week then there’s we provided a general overview in last week’s blog.
  • As for a progress update, well Andrei will be picking up on his work on fake clients to stress test the server next week – while Yuri’s been up to the following.

 

 

MULTIPLAYER

Yuri’s continued his work on getting rid of some remaining issues with zombie synchronisation between server and client. Issues where zombies on the client would stop at fences sometimes instead of fall over them, or alternatively would phase through the fence without triggering the correct animations. Things are looking a lot smoother now!
 

 

 

ZOMBIE OPTIMIZATION

We also currently have Zac digging into zombie optimization, as we need to make scenarios with anything more than standard zombie numbers a lot more palatable for your machine. He’s looking into stuff like shared anim skeletons and ways to cache anim state info for non-visible zombies, and given as he’s got a bunch of experience in this area we’re confident that he’ll return victorious. To those who suffer from anything over normal zombie counts (i.e. pretty much everyone) this should significantly improve performance with hordes!

 

 

3D INVENTORY ITEMS

It won’t be a 41 feature, but Rockstar Mark has just delivered the next batch of 3D model items that’ll in future be seen littering the floor instead of inventory icons too – and they look pretty fun so we thought we’d share. (Image of Kate in the frame a temporary version of her he yanked off google image search)

 

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The idea also being that we can make neatly stackable versions of the inventory icons so they can appear properly on shelves, tables and other surfaces.

 

STAIRS BUG

Finally, a quick appeal for info. Long ago (long ago!) we used to have problems with player death when descending staircases. However, we’ve recently heard that it may somehow have returned. If this is happening then it must be SUPER rare, and we can’t replicate it at all. So…

Have you recently been a victim of stair death? Do you remember exactly what you were doing at the time? Might you even have it recorded on a stream or a youtube video? (Please?)

Anyone able and willing to provide information that leads to a fix for this bug will receive multiple Spiffo Points which, while fictional and of zero monetary value, do at least come with a degree of kudos. Let us know on the forum! Fanks!
 

This week’s prison standoff from comrade_jonas over at reddit. A changelist of all IWBUMS patches since the 41 beta was released can be found here. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right hereOur Discord is open for chat and hijinks too!

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Welcome back and I guess that makes you now immune to the Covid? Looking forward to all the tweaks and fixes and hoping that enabling power to player made rooms that are added on to exiting houses is in that mix. The 3D items look great and can't wait to see them in the game....in the future.

 

Cudos to the whole Dev team. I've only been playing for a couple of months but with all the hours I've logged, it feels like a year or so. Loving this game enormously. So much for my obsession with Dinosaurs.

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Yooo the idea of being able to squish whatever type of item I want into shelves is like, an organizer's dream. No longer will there be the days of the books on my bookshelf turning out to be bullets once the loot menu is open! Also just what aesthetics you can do with stacking items (Cans, pots/pans, boxes, etc) would allow bases to feel so much more personal. It also might legit incentivize people to not just dismantle every bit of furniture they find as they can use it for organizational space instead.

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I try to say this  as often as possible, but I pretty excited for the changes coming to PZ in the future. God bless Yuri and Andrei with the hard work going into MP right now. Blows me away about the "stair" death issue. lol What's that like? Does the character just drop dead for no reason on the stairs? Sounds like I might have to go play on the stairs some this weekend. Much love the devs at The Indie Stone, y'all rock!

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16 hours ago, nasKo said:

He’s looking into stuff like shared anim skeletons and ways to cache anim state info for non-visible zombies

 

This sounds super interesting, especially the shared anim skeletons and I'm looking forward to hearing more in the coming weeks.

My friend recently got back into PZ after a hiatus for several years due to him becoming a father and we were playing multiplayer together pretty much every night before we both returned to work from being furloughed. Can't wait to play the new build with him once it's ready. As always, keep up the good work guys!

 

Stay safe out there everyone.

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  • 5 months later...
1 hour ago, DiederikV said:

@nasKo
Bit of an old thread but question. For the 3D inventory items topic, do you also intend on replacing the other sprite sheets in game with full 3D models? I'm working on a lot of custom tiles and it would be a shame to do it all for nothing.

The short answer is "no." The long answer is "3D primitives might be used at some point to generate shadows, but the textures of the tiles wouldn't likely be replaced with 3D versions." The change to 3D models only applies to inventory items in a practical sense.

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  • 2 weeks later...
On 8/7/2020 at 6:38 AM, HestrimChaosbrewer said:

I try to say this  as often as possible, but I pretty excited for the changes coming to PZ in the future. God bless Yuri and Andrei with the hard work going into MP right now. Blows me away about the "stair" death issue. lol What's that like? Does the character just drop dead for no reason on the stairs? Sounds like I might have to go play on the stairs some this weekend. Much love the devs at The Indie Stone, y'all rock!

Reminds me of the DayZ stair bug years ago. Hopefully it won't be as much of a hassle (permadeath things).

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  • 5 weeks later...
On 1/19/2021 at 2:51 PM, EnigmaGrey said:

The short answer is "no." The long answer is "3D primitives might be used at some point to generate shadows, but the textures of the tiles wouldn't likely be replaced with 3D versions." The change to 3D models only applies to inventory items in a practical sense.

Thanks for the reply man! (Shame on me I should check the forum more often instead of just Discord and the reddit) Good to know, then ill just continue making custom tiles and stuff :)

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