Warux Posted July 29, 2020 Share Posted July 29, 2020 (edited) So I had this for a while but now it's pretty annoying. I'm playing at Westpoint,far west of the city in the cabin as you can see I extended the cabin by a little bit. Original size seen with the green border. Red is the extension But it doesn't really count as building,neither does the lighting match as. I thought it would be fixed by adding floors on top of it but that did nothing. As I had added two extra floors to it it still appears to be broken. I still get the same debuff as if I'm standing outside but without rain entering from above. WP.mp4 Edited July 29, 2020 by Warux Odd text fields Pandorea 1 Link to comment Share on other sites More sharing options...
rufiooh Posted July 29, 2020 Share Posted July 29, 2020 That looks similar to what I reported in another building which in itself has been reported before too. Link to comment Share on other sites More sharing options...
Warux Posted July 29, 2020 Author Share Posted July 29, 2020 Good that I'm not the only one. It's a pretty annoying bug. Link to comment Share on other sites More sharing options...
Pandorea Posted July 30, 2020 Share Posted July 30, 2020 This is a known issue and will get fixed when it's time comes. Link to comment Share on other sites More sharing options...
Ilchenko Posted April 25, 2023 Share Posted April 25, 2023 I also encountered this bug. The red line marks the line of contact between the building and the extension. I was able to build an extension in such a way that it was not a street for the game. To do this, I broke down all the contact walls and built a box, then removed the excess for the doorways. The game began to perceive it as like a house within a house. The light is behaving incorrectly. Further: 1 - the original building, 2 - an extension. The screenshots show how a dark cloud appears in place 1 if the character is in 2 When moving from 2 to 1, the all environment is darkened, just as the environment is darkened when moving from the street to any building. Only now the dimming is 2x. If the character is in 1 and the lighting is turned on in 1, then front of the character the boundaries between the environments are not visible, but shadows appear on this border behind the character's back Link to comment Share on other sites More sharing options...
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