Breathe Posted November 11, 2013 Share Posted November 11, 2013 To get use to the whole modding in PZ i started to create a small mod for myself. First I added a new weapon, following this great tutorial.Everything works except of the visible weapon in my hand. Can someone explain me how that works with the WeaponSprite = parameter. (the icon = in the inventory works) How do i define the visible weapon exactly. I only checked the extraweapon&sprite mod where he uses LoadTexturePage, but i would like to stick to the tutorials filestructure ect. Im thankful for any help or infos Link to comment Share on other sites More sharing options...
RoboMat Posted November 11, 2013 Share Posted November 11, 2013 If you mean the weapon sprites the character will hold in his / her hand in the game, those currently can't be modded in. Or at least I don't know a way to do it atm. Link to comment Share on other sites More sharing options...
Breathe Posted November 12, 2013 Author Share Posted November 12, 2013 Ok thank you. I could finde some more infos and i understand how it works.But for this case i guess it makes more sense to wait for proper tools.I checked the textures in the pack files too but i cant manage to reload them propery otherwise it would work with new props. Link to comment Share on other sites More sharing options...
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