Jump to content
Maris

[WIP] Mod Options

Recommended Posts

What you think about mod options ingame?

 

I was making the mod options as a part of another mod but now it's a separate mod.

So any author of a mod can add their custom options to their mod.

There is a tab in game options menu. So user may click checkboxes and press Apply.

Share this post


Link to post
Share on other sites

I did previously start something similiar myself. Are your mod options synced to clients as well?

 

I previously wanted a way to let admins change some mod settings right through the game, so my framework consisted of a hookable UI that a mod can add a page to. These settings would then be transfered to the server and propagated to all clients.

 

I never really got it done 100%.

Share this post


Link to post
Share on other sites
On 7/20/2020 at 12:43 PM, Dr_Cox1911 said:

Are your mod options synced to clients as well?

Not yet.

I'm waiting for multiplayer in B41.

 

But client mods work fine. It's possible to change options right through the game.

As a side effect, host may change options right through the game, but each mod must handle its own server options using "not isClient()"

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...