Maris Posted July 18, 2020 Share Posted July 18, 2020 What you think about mod options ingame? I was making the mod options as a part of another mod but now it's a separate mod. So any author of a mod can add their custom options to their mod. There is a tab in game options menu. So user may click checkboxes and press Apply. Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted July 20, 2020 Share Posted July 20, 2020 I did previously start something similiar myself. Are your mod options synced to clients as well? I previously wanted a way to let admins change some mod settings right through the game, so my framework consisted of a hookable UI that a mod can add a page to. These settings would then be transfered to the server and propagated to all clients. I never really got it done 100%. Maris 1 Link to comment Share on other sites More sharing options...
Maris Posted July 29, 2020 Author Share Posted July 29, 2020 On 7/20/2020 at 12:43 PM, Dr_Cox1911 said: Are your mod options synced to clients as well? Not yet. I'm waiting for multiplayer in B41. But client mods work fine. It's possible to change options right through the game. As a side effect, host may change options right through the game, but each mod must handle its own server options using "not isClient()" Link to comment Share on other sites More sharing options...
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