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A fix to counters infront of windows


Kappatao

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It's something that's bothered me quite a bit since 41 came out. I also imagine improvements are in the works, it would just be nice to know for sure if this isn't going to stay this way.

Currently when you  climb through a window from the outside, and there is a counter  in front of it, the player character will walk over the top of the counter and drop to the floor.

When you try and leave a window when there's a counter in front of it, the counter has no collision, and you can just phase through it, which I think is quite  a shame as it's quite imersion breaking (for me more so than, for example being able to walk through chairs.)

Will this stay the way it is, or is it something that we have to wait for the cover system to get fixed?

Here's a gif of the situation in action (sorry for the low fps)

ezgif.com-video-to-gif.gif

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