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Player won't walk after closing fishing gui.


viFanboy

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Started fishing with 9 worms.

-no luck so far... down to last worm!!

--Caught my first fish!!  (might have leveled up... not sure yet)

---No more bait.

----Close fishing GUI.

-----Player is stuck in the fishing model.

------Things that do not work:

-------Right click - Move to > does not work.

-------Arrow keys do not work (w/ and w/o shift).

 

I quit out of the app at that point.

-It may work on app restart.

 

Things i haven't tried yet:

-attempting to start fishing again, so i can stop the action cleanly...?

 

Linux Mint 19.3, using the glibc27.7 fix posted in an earlier thread.

 

ERROR: General, 1592793422479> ExceptionLogger.logException> Exception thrown se.krka.kahlua.vm.KahluaException: invalid index at BaseLib.error line:290.
ERROR: General, 1592793422479> DebugLogStream.printException> Stack trace:
se.krka.kahlua.vm.KahluaException: invalid index
    at se.krka.kahlua.stdlib.BaseLib.error(BaseLib.java:290)
    at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:118)
    at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1002)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1975)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1777)
    at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
    at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:102)
    at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:8830)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8561)
    at zombie.characters.IsoPlayer.lambda$update$40(IsoPlayer.java:1938)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.characters.IsoPlayer.update(IsoPlayer.java:1930)
    at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:69)
    at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:131)
    at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2764)
    at zombie.iso.IsoCell.updateInternal(IsoCell.java:5559)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.iso.IsoCell.update(IsoCell.java:5502)
    at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3125)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.iso.IsoWorld.update(IsoWorld.java:3053)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1557)
    at zombie.gameStates.IngameState.update(IngameState.java:1273)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:282)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:722)
    at zombie.GameWindow.run_ez(GameWindow.java:640)
    at zombie.GameWindow.mainThread(GameWindow.java:467)
    at java.lang.Thread.run(Thread.java:748)
LOG  : General, 1592793422494> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: error
function: setSelected -- file: ISTickBox.lua line # 62
function: updateLures -- file: ISFishingUI.lua line # 194
function: setFish -- file: ISFishingUI.lua line # 333
function: getFish -- file: ISFishingAction.lua line # 274
function: perform -- file: ISFishingAction.lua line # 121

LOG  : General, 1592793422495> bugged action, cleared queue    zombie.characters.CharacterTimedActions.LuaTimedActionNew@7e0a2725

 

(log files are too big to directly post due to the following line being spammed:

LOG  : General, 1592793422374 false)

(let me know if you need more data and i'll programmaticly remove those LOG :General # false lines)

 

 

EDIT: Player can move and seems to function normally on program start/save loaded.

Edited by viFanboy
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