TheIrishSailor Posted June 20, 2020 Share Posted June 20, 2020 Not sure what's going on, but my game ran perfectly fine before this latest update to build 41, now I think I've narrowed it down but basically here is what happens: It seems that whenever I exit a house and start moving, especially when the game tries to spawn in a bunch of zombies or zombies are chasing me, the game will instantly crash, sound will still be going but the screen completely greys out and windows closes it because it stops responding, this happened everytime, on every combination of gameplay I can do. With mods, without mods, custom sandbox, apoc, survival, builder, everything. The game as it currently is, is completely unplayable to me now, and this only started occuring with the absolute latest update. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted June 20, 2020 Share Posted June 20, 2020 Lots of helpful detail there. Could you grab the logs.zip and attach it to your reply? It’s in %userprofile%\zomboid What OS do you have? Link to comment Share on other sites More sharing options...
TheIrishSailor Posted June 20, 2020 Author Share Posted June 20, 2020 Here it is. I'm running windows 7, I have tried running it in combatability mode with no luck. My system is as follows to the best of my memory: windows 7 4 gigs of ram AMD Radeon 6600m GPU Intel i5 2430m CPU @ 2.40 GHz I know it's a toaster of a computer but before build 41.38 I could play for hours on end without a single hiccup. logs.zip Link to comment Share on other sites More sharing options...
EnigmaGrey Posted June 20, 2020 Share Posted June 20, 2020 Could you try disabling any vehicle-related mods you’ve installed and start a new game, just to see if it breaks? Not sure that’s the problem, but that’s where a bunch of shader errors start. Link to comment Share on other sites More sharing options...
TheIrishSailor Posted June 20, 2020 Author Share Posted June 20, 2020 I don't have any mods that change vehicles installed, but I will disable all mods and unsub from the workshop and try to start a new game that way. Alright, unsubbed from all mods and loaded in, started a fresh game and the same issue happened, about 2 minutes in and I crash. I went ahead and uploaded the updated logs.zip as well. logs.zip Link to comment Share on other sites More sharing options...
TheIrishSailor Posted June 20, 2020 Author Share Posted June 20, 2020 Sorry for the bump but I've fixed the problem, quite interesting if I say so myself. Turns out that starting a game with vehicles disabled not only fixes the crash issue for me, it also resolved NOT BEING ABLE TO ZOOM OUT for me as well. I think there are a lot of bugs tied to the changes that were done to vehicles to add blood decals to them, as disabling vehicles literally fixed every bug I had including the crashes that made it unplayable. Link to comment Share on other sites More sharing options...
EasyPickins Posted June 21, 2020 Share Posted June 21, 2020 Could you try starting the game by using the ProjectZomboidOpenGLDebug64.bat file located in the ProjectZomboid folder? It might help reveal where the OpenGL error is happening. Link to comment Share on other sites More sharing options...
xclickitx Posted June 21, 2020 Share Posted June 21, 2020 Following as I also have windows 7 and i5 and noticed dropped frames after this update. Hordes of zombies seem to make my stuff run in slideshow when I'm broadcasting. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted June 21, 2020 Share Posted June 21, 2020 15 minutes ago, xclickitx said: Following as I also have windows 7 and i5 and noticed dropped frames after this update. Hordes of zombies seem to make my stuff run in slideshow when I'm broadcasting. Could you grab the logs.zip and attach it to your reply? It’s in %userprofile%\zomboid Try a sandbox game with vehicles disabled, just in case it’s the same issue as above. Link to comment Share on other sites More sharing options...
xclickitx Posted June 21, 2020 Share Posted June 21, 2020 4 minutes ago, EnigmaGrey said: Could you grab the logs.zip and attach it to your reply? It’s in %userprofile%\zomboid I tried to, but it stopped me from adding it as it is 7+ mb in size. I can try and do a sandbox with vehicles disabled and see if any difference. I'll test it now without any mods. I mainly use pillow's mods, but will turn them off for testing. Link to comment Share on other sites More sharing options...
xclickitx Posted June 21, 2020 Share Posted June 21, 2020 I just removed the cars on a sandbox and set it to 6 months later sandbox with insane count. No noticeable issues, game seemed to run smoother. It seems to have fixed it. I will need to do more in-depth testing but for 10 minutes it ran better than my current normal pop game with cars. Link to comment Share on other sites More sharing options...
xclickitx Posted June 21, 2020 Share Posted June 21, 2020 I just deleted my logs file and the game made a new one: logs.zip Link to comment Share on other sites More sharing options...
TheIrishSailor Posted June 21, 2020 Author Share Posted June 21, 2020 1 hour ago, EasyPickins said: Could you try starting the game by using the ProjectZomboidOpenGLDebug64.bat file located in the ProjectZomboid folder? It might help reveal where the OpenGL error is happening. Of course! After all isn't that why we're playing build 41 in the first place? Here are the three logs that showed up after running the bat file, I hope one of these is what you need. I was able to easily recreate the bug by enabling vehicles again, as soon as I tried to render one, I crashed. 20-06-20_22-18-34_DebugLog.txt 20-06-20_22-19-47_client chat Bob.txt 20-06-20_22-20-26_ZombieSpawn.txt xclickitx 1 Link to comment Share on other sites More sharing options...
EasyPickins Posted June 21, 2020 Share Posted June 21, 2020 One of the vehicle shaders fails to compile, but there's no indication why. Could you use the the attached .bat file to start the game, and post the DebugLog.txt? ProjectZomboidOpenGLDebug64.bat Link to comment Share on other sites More sharing options...
TheIrishSailor Posted June 21, 2020 Author Share Posted June 21, 2020 Here is the debuglog.txt, managed to recreate the glitch again. 20-06-20_23-26-05_DebugLog.txt xclickitx 1 Link to comment Share on other sites More sharing options...
EasyPickins Posted June 21, 2020 Share Posted June 21, 2020 That narrows it down. Try replacing media/shaders/vehicle_common.frag.glsl with this one. vehicle_common.frag.glsl Link to comment Share on other sites More sharing options...
TheIrishSailor Posted June 21, 2020 Author Share Posted June 21, 2020 Downloaded the file you gave me and replaced the one in my directory with yours, will bump the thread with the results. Link to comment Share on other sites More sharing options...
TheIrishSailor Posted June 21, 2020 Author Share Posted June 21, 2020 Bump: So far playing and going through QUITE a few vehicles I've not crashed, seems to have fixed the issue I was having. xclickitx and EnigmaGrey 2 Link to comment Share on other sites More sharing options...
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