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Bucket Hat Bug


Narrnika

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I already wrote about this in discord, but probably the message was missed. When new Bucket Hat appears in the world (you drop it on floor or zombie knocks it off your head) - this causes a lot of repeated errors:

ERROR: General, 1592632584064> RenderThread.logGLException> OpenGLException thrown: Invalid operation (1282)
ERROR: General, 1592632584064> RenderThread.logGLException> Stack trace:
ERROR: General, 1592632584064> org.lwjgl.opengl.OpenGLException: Invalid operation (1282)
ERROR: General, 1592632584064>     at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
ERROR: General, 1592632584064>     at zombie.core.opengl.PZGLUtil.checkGLError(PZGLUtil.java:42)
ERROR: General, 1592632584064>     at zombie.core.skinnedmodel.shader.Shader.setLight(Shader.java:406)
ERROR: General, 1592632584064>     at zombie.core.skinnedmodel.model.WorldItemModelDrawer.render(WorldItemModelDrawer.java:213)
ERROR: General, 1592632584065>     at zombie.core.textures.TextureDraw.run(TextureDraw.java:326)
ERROR: General, 1592632584065>     at zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1157)
ERROR: General, 1592632584065>     at zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1098)
ERROR: General, 1592632584065>     at zombie.core.SpriteRenderer.lambda$buildStateDrawBuffer$0(SpriteRenderer.java:342)
ERROR: General, 1592632584065>     at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:135)
ERROR: General, 1592632584065>     at zombie.core.SpriteRenderer.buildStateDrawBuffer(SpriteRenderer.java:341)
ERROR: General, 1592632584065>     at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
ERROR: General, 1592632584065>     at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:135)
ERROR: General, 1592632584065>     at zombie.GameProfiler.lambda$invokeAndMeasure$0(GameProfiler.java:165)
ERROR: General, 1592632584065>     at zombie.util.lambda.Stacks$Params4$CallbackStackItem.invoke(Stacks.java:286)
ERROR: General, 1592632584065>     at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
ERROR: General, 1592632584065>     at zombie.util.Lambda.capture(Lambda.java:121)
ERROR: General, 1592632584065>     at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:163)
ERROR: General, 1592632584065>     at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:322)
ERROR: General, 1592632584065>     at zombie.core.opengl.RenderThread.lambda$lockStepRenderStep$2(RenderThread.java:300)
ERROR: General, 1592632584065>     at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
ERROR: General, 1592632584065>     at zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:300)
ERROR: General, 1592632584065>     at zombie.core.opengl.RenderThread.renderStep(RenderThread.java:270)
ERROR: General, 1592632584065>     at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
ERROR: General, 1592632584065>     at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:138)
ERROR: General, 1592632584065>     at zombie.gameStates.MainScreenState.main(MainScreenState.java:220)

In this case, the Bucket Hat visually remains hanging at the level of the character's head.

Sometimes during the battle this is accompanied by strong graphic bugs, which can be fatal for the hat owner.

 

BucketHat-bug console.txt

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