Narrnika Posted June 1, 2020 Share Posted June 1, 2020 When you use saving in the "Customise Character" screen, the DisplayNames of clothes are written to the file Zomboid/Lua/saved_outfits.txt (taking into account the included translation). This creates two errors: 1. If the translation is not Unicode (Russian, Chinese, Japanese, etc.), then instead of the names, question marks are written to the file, which are then not read; that is, a set of clothes is not actually saved; 2. If you configure and save the character in one language, and then switch to another translation, the saved set of clothes does not load correctly (because the names are different in different languages). Perhaps it makes sense to use not the DisplayName, but the code name of the item (for example, "Tshirt_Profession_RangerGreen" instead of "Green Ranger T-Shirt"). Pandorea 1 Link to comment Share on other sites More sharing options...
ohgodspidersno Posted June 2, 2020 Share Posted June 2, 2020 Using the item name would also make it so you could put more things on the list that have the same name, since right now there are several items that are distinct yet share the same display name. Getting around this restriction for the purposes of modding is pretty awkward. Link to comment Share on other sites More sharing options...
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