Snuffleupagus Posted May 17, 2020 Share Posted May 17, 2020 (edited) It would be cool if the vegetation growth cycle for any particular tile could get postponed for a period after said tile has been occupied by the player or a vehicle. You could kick it up a notch by actually removing existing vegetation on tiles the player/vehicles frequently occupied. The idea being vegetation wouldn't grow on paths you frequently travel. Not only would this be more on the side of realism, but it would be a nice way to maintain your "driveway" and paths through the woods simply by traveling them. Instead of coming back from a road trip to have to get out and chop down a bunch of fresh saplings and bushes or tear up your vehicle. Edited May 17, 2020 by Snuffleupagus Pandorea, Mumbler, Geras and 1 other 4 Link to comment Share on other sites More sharing options...
Mumbler Posted May 17, 2020 Share Posted May 17, 2020 I approve this idea. Assuming wildlife is persistent when it's implemented, it would be neat to actually walk through the woods looking for trails made and regularly used by local fauna as well. Snuffleupagus 1 Link to comment Share on other sites More sharing options...
Planet Algol Posted May 17, 2020 Share Posted May 17, 2020 This would be absolutely superb for tracking down where other players have hidden in bases for PVP/raiding. Snuffleupagus and Mumbler 2 Link to comment Share on other sites More sharing options...
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