Planet Algol Posted May 16, 2020 Share Posted May 16, 2020 Ah, pretty much as it says in the title. When using pipebomb, moltovs, etc vs zeds, and I used the OnWeaponTypeHitCharacter event in combination with getType() on the weapon, I get "Axe", whereas it returns the proper weapon type when using melee/guns. Sorry, I know this is really niche for a bug report. Link to comment Share on other sites More sharing options...
Planet Algol Posted May 16, 2020 Author Share Posted May 16, 2020 Hahaha, sorry, the thread title is quite a mouthful as well, oops. Link to comment Share on other sites More sharing options...
Mumbler Posted May 16, 2020 Share Posted May 16, 2020 Wait, are you saying that the game is registering molly, pipe, etc hits as Axe hits? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 17, 2020 Share Posted May 17, 2020 On 5/16/2020 at 8:15 PM, Mumbler said: Wait, are you saying that the game is registering molly, pipe, etc hits as Axe hits? Or it’s just the default val when none is specified, like items without a name being called bloo. Not sure how explosions are meant to work. It’s possible it wouldn’t have a source char or weapon, only a target and explosion damage. You can see this in the server logs. They’re not listed as pvp .ect events, only map additions. Link to comment Share on other sites More sharing options...
Mumbler Posted May 18, 2020 Share Posted May 18, 2020 1 hour ago, EnigmaGrey said: Or it’s just the default val when none is specified, like items without a name being called bloo. Not sure how explosions are meant to work. It’s possible it wouldn’t have a source char or weapon, only a target and explosion damage. You can see this in the server logs. They’re not listed as pvp .ect events, only map additions. That's what I was figuring; or at least, if not reverting to Axe by default, than having been assigned the same value as Axe as a placeholder until a unique value is assigned. Makes sense. Link to comment Share on other sites More sharing options...
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