Damano Posted May 9, 2020 Share Posted May 9, 2020 The choice of age for the characters. Adding wrinkles to the model if age allows. Diseases in the elderly, Arthritis, pathological deafness. Let's say the minimum age is 20 and the maximum age is 60. Nebula, Heavy Gustav, Tails and 1 other 4 Link to comment Share on other sites More sharing options...
Faalagorn Posted May 9, 2020 Share Posted May 9, 2020 To counter it, the more age you start with, the more skill points you have. Link to comment Share on other sites More sharing options...
Heavy Gustav Posted May 9, 2020 Share Posted May 9, 2020 I would definitely like age. Not sure I would want the caps of 20-60 though. If my character is well looked after in his old age I think they could conceivably make it to 70-80. This is probably most appropriate for multiplayer, as I don't think people last very long in singleplayer. But in multiplayer the same map can go on for many years and on it would be very cool in RP for you to live out several stages of life. Link to comment Share on other sites More sharing options...
Narrnika Posted May 9, 2020 Share Posted May 9, 2020 With increasing age, I would add a decrease in the coefficients to the speed of acquiring skills and an increase in the starting professional skill. For example: 20-year-old farmer: +3 levels farming and + 125% to speed of learning farming; 60-year-old farmer: +7 levels farming and + 25% to speed of learning farming, -50% to speed of learning other skills. Something like this, the numbers need to be balanced, of course. sleepyheaddreams, Max_Hellinghton, Moloch Horridus and 2 others 3 2 Link to comment Share on other sites More sharing options...
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