Schmarotzer Posted April 30, 2020 Share Posted April 30, 2020 New trait: Hypermetropia Type: Negative Mutually exclusive: Short-sighted, Eagle eyed Description: "Close objects appearing blurry, far objects appear normal." And wearing glasses removes the effect of hypermetropia (farsightedness) or myopia (nearsightedness), but over time they become dirty, broken (from zombies), etc. Link to comment Share on other sites More sharing options...
sprkng Posted April 30, 2020 Share Posted April 30, 2020 What in-game effects did you want from the trait? Did you mean in should graphically blur the area around you, or more practical effects like preventing reading (without glasses) and making electronics crafting more difficult? Schmarotzer 1 Link to comment Share on other sites More sharing options...
Schmarotzer Posted April 30, 2020 Author Share Posted April 30, 2020 8 minutes ago, sprkng said: What in-game effects did you want from the trait? Did you mean in should graphically blur the area around you, or more practical effects like preventing reading (without glasses) and making electronics crafting more difficult? i think both Link to comment Share on other sites More sharing options...
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