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Hypermetropia trait


Schmarotzer

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New trait: Hypermetropia
Type: Negative
Mutually exclusive: Short-sighted, Eagle eyed
Description: "Close objects appearing blurry, far objects appear normal."

 

And wearing glasses removes the effect of hypermetropia (farsightedness) or myopia (nearsightedness), but over time they become dirty, broken (from zombies), etc.

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8 minutes ago, sprkng said:

What in-game effects did you want from the trait? Did you mean in should graphically blur the area around you, or more practical effects like preventing reading (without glasses) and making electronics crafting more difficult?

i think both

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