EnvyDemon Posted April 18, 2020 Share Posted April 18, 2020 So... in one of my projects right now I'm currently attempting to overwrite some base game cells, however, despite getting my own objects in the world at this point, the game opts to spawn the base game world objects instead. So...how to I stop the game from spawning the base game world objects and instead spawn mine. It doesn't seem to be reading my worldobjects.lua for whatever reason. Link to comment Share on other sites More sharing options...
EnvyDemon Posted April 20, 2020 Author Share Posted April 20, 2020 bump Link to comment Share on other sites More sharing options...
EnvyDemon Posted April 20, 2020 Author Share Posted April 20, 2020 I'm a dumbass... "worldobjects.lua" needs to be "objects.lua" Ciber Ninja 1 Link to comment Share on other sites More sharing options...
Ciber Ninja Posted May 8, 2020 Share Posted May 8, 2020 I hereby anoint you as a saint. There are precious few who find the solution to their problem on their own and then ACTUALLY COME BACK and post the answer. Link to comment Share on other sites More sharing options...
EnvyDemon Posted May 11, 2020 Author Share Posted May 11, 2020 On 5/8/2020 at 9:00 AM, Ciber Ninja said: I hereby anoint you as a saint. There are precious few who find the solution to their problem on their own and then ACTUALLY COME BACK and post the answer. Yeah, I've been there so so so so many times when looking for answers to questions and the top google search being "nevermind, found the solution" without an explanation sucks lol. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now