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Overwriting World Objects and Worldobjects.lua


EnvyDemon

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So... in one of my projects right now I'm currently attempting to overwrite some base game cells, however, despite getting my own objects in the world at this point, the game opts to spawn the base game world objects instead.

 

So...how to I stop the game from spawning the base game world objects and instead spawn mine. It doesn't seem to be reading my worldobjects.lua for whatever reason.

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  • 3 weeks later...
On 5/8/2020 at 9:00 AM, Ciber Ninja said:

I hereby anoint you as a saint.

There are precious few who find the solution to their problem on their own and then ACTUALLY COME BACK and post the answer.

Yeah, I've been there so so so so many times when looking for answers to questions and the top google search being "nevermind, found the solution" without an explanation sucks lol.

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