Hasilein Posted April 13, 2020 Share Posted April 13, 2020 Okay i've got the crossbow and it works fine. But id like to have the bolts back on hit. Any ideas? local function CombatOnHitZombie(zombie, weapon) if weapon:getType() == "Crossbow" then --> How can i solve that? zombie:getInventory():AddItem("Xbowbolt"); -> .. and that end end Events.OnHitZombie.Add(CombatOnHitZombie); Is there any documetation about all objects and its properties and functions? Then i could maybe stop asking questions and start answer a few ... Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted April 13, 2020 Share Posted April 13, 2020 The following is not really a solution to your problem, but might point you in the right direction. The event "OnHitZombie" is called like this in IsoZombie.class: LuaEventManager.triggerEvent("OnHitZombie", this, paramIsoGameCharacter, bodyPartType, paramHandWeapon); So I guess your parameters in your function "CombatOnHitZombie" are wrong. I quickly printed the Event hook to this event, the output is this: LOG : General, 1586779565623> -- SHARED: OnHitZombie(zombie.characters.IsoZombie@2e627dd, zombie.characters.IsoPlayer@427590b4, Head, zombie.inventory.types.HandWeapon@1a4a79f9) LOG : General, 1586779565623> -- LOG : General, 1586779565623> -- LOG : General, 1586779565623> -------------------------------------- LOG : General, 1586779565623> -- CLIENT: OnHitZombie(zombie.characters.IsoZombie@2e627dd, zombie.characters.IsoPlayer@427590b4, Head, zombie.inventory.types.HandWeapon@1a4a79f9) LOG : General, 1586779565623> -- LOG : General, 1586779565623> -- LOG : General, 1586779565623> -------------------------------------- LOG : General, 1586779565623> -- SERVER: OnHitZombie(zombie.characters.IsoZombie@2e627dd, zombie.characters.IsoPlayer@427590b4, Head, zombie.inventory.types.HandWeapon@1a4a79f9) LOG : General, 1586779565623> -- LOG : General, 1586779565623> -- If I did everything right (sorry, kinda rusted regarding PZ modding) you can see that the event is fired from every "game-type" and has the arguments passed to the registered function "IsoZombie zombieThatWasHit, IsoPlayer playerThatHitTheZombie, BodyPartType bodyPartThatWasHit, HandWeapon weaponThatHitTheZombie" Hope this helps you. Link to comment Share on other sites More sharing options...
Hasilein Posted April 13, 2020 Author Share Posted April 13, 2020 wow that looks fine!! Thanks a lot... will test it. Link to comment Share on other sites More sharing options...
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