Faalagorn Posted April 10, 2020 Share Posted April 10, 2020 The bug is present for a while already, even before the loot rebalancing happened. Currently the upper cupboards in trailers, at least the ones in Muldraugh's trailer park, drop mostly nails – I think they use generic loot table instead of the one regular cupboards do. Geras 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 24, 2020 Author Share Posted October 24, 2020 (edited) It seems it's still the case in 41.45 – mostly nails, sometimes concrete and other similar items are dropped in upper tables in trailers I tested it in a fresh 41.45 save in Dixie. Edited October 24, 2020 by Faalagorn Link to comment Share on other sites More sharing options...
TurtleShroom Posted November 7, 2020 Share Posted November 7, 2020 Seconded. I see this all the time, even in custom Maps. Link to comment Share on other sites More sharing options...
TurtleShroom Posted November 7, 2020 Share Posted November 7, 2020 I should note that [url=https://theindiestone.com/forums/index.php?/topic/29900-books-and-only-books-spawning-in-specially-designated-room-classes/&tab=comments#comment-296028]I reported this same issue last September[/url]. It's not just upper cuboards. It's all sorts of things. Here are some examples. Link to comment Share on other sites More sharing options...
TurtleShroom Posted November 7, 2020 Share Posted November 7, 2020 Here's a recollection of this same Bug in other locations. There is either nothing in the shelves at all, or the wrong type of Loot. Link to comment Share on other sites More sharing options...
TurtleShroom Posted November 7, 2020 Share Posted November 7, 2020 Just now, TurtleShroom said: I have discovered the problem, and solving it is incredibly easy. It applies to any Map at any time. Loot Tables have two settings: the Room Class and what furniture they spawn in. In all of the Vanilla rendition Loot Tables, they are set to spawn in one, and only one, class of furniture. Say, for example, the "SHELVES" class. There are multiple different kinds of shelves, and "SHELVES" is only one. Any Map that does not put that exact shelf in a designated Room Class gets screwed. PZ does not have an overarching group of furniture classes. Rather, each item that spawns must be tied either to one piece of furniture or every piece of furniture. Furthermore, there is no way to exclude ("all but X") any piece of furniture. The solution is simple. Indie Stone would need to change it so that ALL furniture works for ALL Room Classes. This would lead to weird issues, like pickaxes in vending machines, but it's better than every Custom Map being royally screwed over. Ideally, Indie Stone should write a way to exclude certain classes of furniture, so that we don't have to choose all or one. To fix the issue, go into the (DRIVE WITH STEAM LAUNCHER PROGRAM)\(STEAM LAUNCHER PROGRAM PATH)\(ROOT PZ)\MEDIA\LUA\SERVER\ITEMS and open the LUA file. Scroll down the lines and use Notepad's replacing tool (or manual editing) to change the second entry (governing furniture) to "all", in full lowercase. This will instantly rectify the issue. Hopefully, PZ will get on this in the future. I have solved this bug. Please refer to this quoted post. Link to comment Share on other sites More sharing options...
Faalagorn Posted January 17, 2021 Author Share Posted January 17, 2021 It seems to be fixed as of 41.50 too, thanks! Link to comment Share on other sites More sharing options...
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