Banjo Posted April 10, 2020 Share Posted April 10, 2020 (edited) I know that you can use player:getInventory():AddItem("Base.itemname"); to add items to the player during startup, and also that you can use something like local playerstartbag = player:getInventory():AddItem("Base.Purse"); playerstartbag:getItemContainer():AddItem("Base.Scissors"); to give them a bag with stuff already in it. However, I can't figure out how to give the player a pistol that already contains a magazine, let alone a loaded magazine! I'm sure it must be possible, but how? Does anyone know? (I tried doing it like the "bag" method above, but it throws an error when trying to put a clip inside a gun that way) Edited April 10, 2020 by Banjo Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now