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mood influence

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I propose to add:
- The effect of clean clothes on boredom;
(Wearing dirty, wet clothes from the dead to increase one-time boredom).
- The effect of food temperature;
(warm food may slightly increase saturation (by about 3-5%) while lowering cold food (by about 7-10%)
this probability can be applied to boredom.


Based on this mechanics, you can add perks: neat, dirty.

(increasing / decreasing the effect of boredom).
A tourist may not have a negative impact on food.

Edited by Mr.Me

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