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New weight system and why it is important.


Mr.Me

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Dear PZ community and development team, I’ll be brief firstly, greetings from Ukraine; secondly, it is very painful for me to look at the current loot system where the dimensions of objects and containers are not taken into account (modes of this nature are extremely mediocre).
My suggestion : Add two weight values for each item (volumetric weight and actual).
The container will also have two weight parameters (but the player will see the average value).
The container defines a larger parameter for the weight of the item and it is it that is taken into account.

"formula volumetric weight is length × width × height cm/ 5000"
More details below.

Items will be divided into categories:
- very small items;
(up to 0.1 kg of volume / actual weight)
Settling in bacpack: no restrictions. (subject to capacity indicators of volumetric and actual weight)*
Settling in pockets: up to 25 pieces.

(I think there should be different pockets and, accordingly, different capacities).
Settling in a container: no restrictions. *

- small items;
(up to 0.5 kg volume / actual weight)
Settling in bacpack: no restrictions.*
Pocket storage: up to 2 pieces.
Settling in a container: no restrictions.*

Very small and small items will require pockets to carry in inventory. Either carry it in your hands, a backpack, or fasten it to belts.
 

- medium subjects;
(up to 5 kg of volume / actual weight).
Settling in bacpack: no restrictions.*
Settling in pockets: no.
Settling in a container: no restrictions.*
- heavy objects;
(up to 20 kg of volume / actual weight).
Settling in bacpack: no more than two.
Settling in pockets: no.
Settling in a container: in any other container without restrictions.*
- special items;
(over 20 kg of volume / actual weight) can only be lifted by two hands if the actual weight is less than 40 kg.

Settling in bacpack: no.
Settling in pockets: no.
Settling in a container: in any other container without restrictions.*

Character’s inventory is limited by the number of pockets, slots (belt, holster), hands and directly with a maximum weight of 40 kg (volumetric weight does not apply to inventory).

Everything regarding containers:
- The container takes into account the greater value of one of the weight parameters;
- The container cannot hold objects longer than the length of the largest side of the container.

Backpacks / bags / bags:
- Have all of the above properties;
- Category exception: heavy objects (no more than 2), special item (do not fit at all).

 

when hovering over an item and container the player should see: its size, a larger weight indicator, category.



This will make the loot system as close to real as possible.
finding items is one of the foundations of this game and there is a huge gap in it ...


P.S
This is just a sketch, but if you are also interested, I will add to the topic.


Little things:
Pockets: you can sew them.
(from 2 sewing levels)
You can sew pockets on things from: jeans, synthetics.
Items suitable for sewing: pants, jeans, shirts, jackets and the most interesting backpacks. (It makes sense to add one pocket to the backpack.
For * quick access as a belt only for objects "small" 2 cells for a screwdriver and scissors;)

Edited by Mr.Me
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