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New Moodles Suggestions


NaomiColt

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Some of these could be reworked as traits, but I think we need more moodles:

 

- Still Sleepy (Slight penalty to accuracy and movement speed after sleeping four or less hours or being forced awake. Caffeine removes moodlet.)

 

- Disgusted (Slight penalty to accuracy when surrounded by dead bodies, flies and blood spatters. May lead to Queasy.)

 

- Sugar High / Caffeine High (Slight increase to movement and perception after ingesting lots of sugar / caffeine.)

 

- Sugar Crash / Caffeine Crash (Slight reduction to movement and perception after ingesting lots of sugar / caffeine.)

 

- Tattered Apparel (Unhappiness increases when wearing heavily damaged.)

 

- Trembling Fingers (Slower work speed to dexterity-based actions when cold / anxious / panicking.)

 

- Inspired (Random chance positive moodlet after reading comics / magazines / books / newspapers. Increases morale.)

 

- Feeling Safe (Slightly increased health regeneration when spending time in an unbreached, sealed safehouse. Nearby zombie banging / groaning removes moodlet.)

 

- Comfortable Safehouse (Slightly increased movement and work speed when spending time in a clean safehouse full of decorations, quality furniture and rare items.)

 

- Zombie Hunter (Slight bonus to accuracy and morale after killing lots of zombies. Wears out quickly after killing stops.)

 

- Feeling Lucky (Slight bonus to morale after finding rare items, looting a survivor's house, fishing big fish, finding a pristine car with a key, etc.)

 

- Escaped Death (Large morale bonus after being scratched / lacerated / bitten and not being infected. Lasts longer if character was bitten.)

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  • 2 weeks later...

Some of those sound pretty interesting but short buff vs pernament bonuses doesn't sound too good. On the other hand, short conditional debuff sounds like free points.

Edited by hrot
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