orbbb Posted February 12, 2020 Share Posted February 12, 2020 (edited) Hi all, do you know of any technical way / or issue to create basements as a map or mod? The forum has a feature-request topic where "sewers / basements" are said to be planned [y]. That probably means it is technically possible (with the engine). Is there a way to teleport a player? I think of creating a map cell far far away and teleport a player there if he uses a "special basement door". This is a way I know some older games like UO solve it on certain maps 😀 Edit: So after digging around in mod scripts an so on, I found out that teleporting is no problem. After creating a custom map and some tilesets, I think creating a cell that is sorounded by "black / underground" tiles is also no problem. This will let a room look like its underground. There are some new questions open that I need to find an answer to: How to be notified when a player uses a door? There is one thing with listening for a keypress. But there is also the context menu to open doors. How to "save" the information which door leads to which new coordinate. You probably want to define this in WorldEd. Maybe custom areas can be a solution? A door could then check if there is a custom area at its own location and use that. PS. Yes I'm a programmer, just throw Java/Lua/API stuff or solution ideas at me. Edited February 13, 2020 by orbbb Link to comment Share on other sites More sharing options...
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