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Good Evening,

 

 

After reading the article about the modding tools, i come up with the question if it is already possible to do some pre modding regarding new maps.

 

Apart from the planing and design part, i read something about the surface definition via colors.

Is there a limit of colors you can use for surface types?

 

What about the road surface and the actual road tool within the editor, i paint the road onto the bitmap and can add or edit roads later?

 

Can we import/export heightfields?

 

What is the max size of the gameworld? or how many 300x300 tiles i can use?

 

As the old tools are useless (are they really?) we can expect new Modding tools with RC3, any rough eta for the release or even some beta tests planned for the editor?

 

 

For any information i would be thankfull.

 

Greetings

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Is there a limit of colors you can use for surface types?

 

One colour stands for one tile. For example a high_grass tile or a bright_road tile or something else.

It can be defined in a text file.

 

 

What about the road surface and the actual road tool within the editor, i paint the road onto the bitmap and can add or edit roads later?

 

Yes, with the method mentioned above and with TileZed.

 

 

Can we import/export heightfields?

 

This question I can not answer you, unfortunately.

 

 

What is the max size of the gameworld? or how many 300x300 tiles i can use?

 

Pretty big! But the bigger, the more you have to fill.

 

 

As the old tools are useless (are they really?) we can expect new Modding tools with RC3, any rough eta for the release or even some beta tests planned for the editor?

 

The old tools will be useless, yes. And I guess. the new tools coming soon.

For some time I'm working on a Mapping Guide. I'll release the first version with the release of the tools.

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