Arsenal26 Posted January 25, 2020 Share Posted January 25, 2020 Seems this happens when stop and load games a few times (Not restarting the game)... Re-Booting the game appears to give it a fresh start. ERROR: General, 1579980444028> ExceptionLogger.logException> Exception thrown java.lang.OutOfMemoryError: Java heap space at Arrays.copyOf line:3181. ERROR: General, 1579980444029> DebugLogStream.printException> Stack trace: java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:3181) at java.util.ArrayList.grow(ArrayList.java:261) at java.util.ArrayList.ensureExplicitCapacity(ArrayList.java:235) at java.util.ArrayList.ensureCapacityInternal(ArrayList.java:227) at java.util.ArrayList.add(ArrayList.java:458) at zombie.util.Pool.alloc(Pool.java:57) at zombie.ShaderStackEntry.alloc(ShaderStackEntry.java:25) at zombie.IndieGL.pushShader(IndieGL.java:75) at zombie.iso.IsoObject.renderWallTileOnly(IsoObject.java:2595) at zombie.iso.IsoObject.renderWallTile(IsoObject.java:2568) at zombie.iso.IsoGridSquare.performDrawWallOnly(IsoGridSquare.java:1612) at zombie.iso.IsoGridSquare.performDrawWall(IsoGridSquare.java:1638) at zombie.iso.IsoGridSquare.performDrawWallSegmentSingle(IsoGridSquare.java:1591) at zombie.iso.IsoGridSquare.DoWallLightingW(IsoGridSquare.java:1544) at zombie.iso.IsoGridSquare.renderMinusFloor(IsoGridSquare.java:6942) at zombie.iso.IsoCell.performRenderTiles(IsoCell.java:1035) at zombie.iso.IsoCell.renderTilesInternal(IsoCell.java:593) at zombie.iso.IsoCell$$Lambda$375/1043610815.accept(Unknown Source) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.core.profiling.AbstractPerformanceProfileProbe$$Lambda$195/1090487714.accept(Unknown Source) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:115) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.RenderTiles(IsoCell.java:538) at zombie.iso.IsoCell.renderInternal(IsoCell.java:4786) at zombie.iso.IsoCell$$Lambda$374/841622067.run(Unknown Source) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.iso.IsoCell.render(IsoCell.java:4370) at zombie.iso.IsoWorld.renderInternal(IsoWorld.java:2875) ERROR: General, 1579980457972> ExceptionLogger.logException> Exception thrown java.lang.OutOfMemoryError: Java heap space at No Stack Trace Available. ERROR: General, 1579980457973> DebugLogStream.printException> Stack trace: java.lang.OutOfMemoryError: Java heap space Link to comment Share on other sites More sharing options...
Beard Posted January 26, 2020 Share Posted January 26, 2020 Can you tell us what your system specifications are? Your graphics card, CPU, RAM and operating system? Link to comment Share on other sites More sharing options...
Arsenal26 Posted January 26, 2020 Author Share Posted January 26, 2020 Win10 OS Intel Core2Duo E7400 @ 2.80GHz - (8gb) AMD Radeon HD6800 (1gb) Link to comment Share on other sites More sharing options...
Beard Posted January 27, 2020 Share Posted January 27, 2020 We will check the issue, can you check if it still happens when a patch gets released? Just reply here if it still happens after a patch and provide the log of the error again if it still happens. Link to comment Share on other sites More sharing options...
Arsenal26 Posted January 28, 2020 Author Share Posted January 28, 2020 Will do... good lookin out Beard. Link to comment Share on other sites More sharing options...
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