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[41.29] Massive no-forage zone near Muldraugh


Geras

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would be nice if they got rid of the 'zone' concept and instead went with some other calculation (tree proximity of something).

Or even flip the logic. Where you have to set areas that cannot be foraged instead of selecting areas where you can. Would make much more sense as most of the map is wilderness

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12 minutes ago, Auklin said:

would be nice if they got rid of the 'zone' concept and instead went with some other calculation (tree proximity of something).

Or even flip the logic. Where you have to set areas that cannot be foraged instead of selecting areas where you can. Would make much more sense as most of the map is wilderness

 

I couldn't agree more. I hope Devs reconsider their approach how to mark foraging areas.

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  • 4 weeks later...

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