lemmy101 Posted January 15, 2020 Share Posted January 15, 2020 41.27 Changelist - Reverted (for now) the attack cancel fix while we work out a more elegant solution for next week's patch. - Added missing Melee Movement Disruption option to sandbox options. Changes to Foraging UI: - Fixed some typos. - Forage Action wil now continue until you stop it or the zone is empty. - Show current zone's loot abundance - Only one instance of UI can be opened. - Lowered amount of stones found. - You can now select one of your equipped bags to directly drop foraged items into. If bag is full, it will go into main inventory, or ground. - Fixed items in bags not being used when doing carpentry. - Changed "Drop items near square center" default to false, so items are dropped under the player's feet as before. - Fixed not being able to click on carpentry containers to display their contents in the loot window, if the container was more transparent due to being in front of the player. Trip, weima, Echo_Zwei and 11 others 7 3 4 Link to comment Share on other sites More sharing options...
ohgodspidersno Posted January 15, 2020 Share Posted January 15, 2020 (edited) It looks like some of these changes are things that RH4DB4 made mods for. Out of curiosity, did you fold his changes into the main game? Edited January 15, 2020 by ohgodspidersno Link to comment Share on other sites More sharing options...
Gwenybegood Posted January 15, 2020 Share Posted January 15, 2020 Oh cool :D ! Any time indication about the Multiplayer ? Can't wait to play with my friends with this build Echo_Zwei 1 Link to comment Share on other sites More sharing options...
lemmy101 Posted January 15, 2020 Author Share Posted January 15, 2020 16 minutes ago, ohgodspidersno said: It looks like some of these changes are things that RH4DB4 made mods for. Out of curiosity, did you fold his changes into the main game? We'd always credit and get permission before doing that, its possible though if a mod does something people much request, we'll end up doing it ourselves. What change do you mean in particular? Link to comment Share on other sites More sharing options...
Hasilein Posted January 15, 2020 Share Posted January 15, 2020 Thx for the quick fix but -> multiple item drop still does not work, only take or place in container does. Link to comment Share on other sites More sharing options...
Charlypizza Posted January 15, 2020 Share Posted January 15, 2020 Thanks for the update keep it up!!! I know u have more important things to fix just suggestions: to allow to change the color of aim reticule cuz in winter it may be hard to see with the snow i fix this taking out transparency, different color for front door and back door instead of all squares green so player can be sure he entering driver seat, be able to se weapon durability on the radial menu so player can select according to the situation. Precursor moodle to excertion and tired since now affects combat would be nice to know before it affect player strategy. More positive moodles like content so there is a point to gain happiness with food. Idle animation according to moodle like crying when depressed so player can empathy and will be more interested in to keep the character content and not abuse negative moodles with fast forward time. This is not only my ideas but things that we spoke in the community. Again thanks for listening to the community. Link to comment Share on other sites More sharing options...
Batsphinx Posted January 15, 2020 Share Posted January 15, 2020 31 minutes ago, lemmy101 said: We'd always credit and get permission before doing that, its possible though if a mod does something people much request, we'll end up doing it ourselves. What change do you mean in particular? I think in this instance some of the mods got our internal testers talking about Foraging QOL improvements etc. off the back of the mod, which then transferred to one of our coders picking up on their conversation. So there's probably an indirect link to certain fixes appearing in the main game. A lot of the stuff on there are Quality of Life improvements that we've had on our 'must do this' list for 41 for ages backstage - dropping items when moving for example just went in, and I think Team Tanglewood have a task given to dating back aeons about giving campfires an indication of how much fuel they have. So kudos to this modder dude for getting there first basically crossed 1 Link to comment Share on other sites More sharing options...
Koester Posted January 15, 2020 Share Posted January 15, 2020 Glad to see that a proper fix for animation canceling is still going to happen. Link to comment Share on other sites More sharing options...
crossed Posted January 15, 2020 Share Posted January 15, 2020 (edited) The foraging window doesn't remember what backpack you chose to put the stuff you find into, it always defaults back to main inventory. (Also, not very important but it would be nice if the window would remember were you placed it instead of always appearing in the middle of the screen) It's awesome otherwise, makes foraging much less of a chore Edited January 15, 2020 by crossed Link to comment Share on other sites More sharing options...
douceur Posted January 15, 2020 Share Posted January 15, 2020 Pretty sure that this changelist is NOT exhaustive. Ex: With this update, I can wash my dirty clothes in the river without soap… IF they aren't bloody. (and that a good thing) Also, shadows for hidden zone behind trees are much more elegant. And, last but not least, luminosity during winter's days SEEMS better. Not sure at this time, not enough playing. But dark days are no pleasure for the player, so it's a really good thing if winter is a little brighter – players want to have fun, not a headache watching PZ. Link to comment Share on other sites More sharing options...
Tybs Posted January 15, 2020 Share Posted January 15, 2020 Maybe it's just my run, but all of a sudden the zeds appear to have eagle vision of some sort. They all see me from twice the usual range, and occasionally one starts running towards me even before I get it in vision myself. Is this intended behavior? Perhaps I missed it in the patch notes... My current run is a few weeks old, and vision definitely worked different before this patch. randomname and RobbieG 2 Link to comment Share on other sites More sharing options...
TheCommander Posted January 16, 2020 Share Posted January 16, 2020 Had the same issue in my run yesterday with zombies really noticing me from quite the distance even when sneaking. Pretty sure something changed as I haven;'t touched my settings and could atleast manage to get past a few zombies whilst sneaking. It was worse when I managed to get into a vehicle to hotwire and suddenly some random zombie from nearby trees a good distance starts approaching (not wondering, but actually moving towards me perfectly as in spotted) randomname and RobbieG 2 Link to comment Share on other sites More sharing options...
Erasmus Crowley Posted January 16, 2020 Share Posted January 16, 2020 2 hours ago, Tybs said: Maybe it's just my run, but all of a sudden the zeds appear to have eagle vision of some sort. They all see me from twice the usual range, and occasionally one starts running towards me even before I get it in vision myself. Is this intended behavior? Perhaps I missed it in the patch notes... My current run is a few weeks old, and vision definitely worked different before this patch. 7 minutes ago, TheCommander said: Had the same issue in my run yesterday with zombies really noticing me from quite the distance even when sneaking. Pretty sure something changed as I haven;'t touched my settings and could atleast manage to get past a few zombies whilst sneaking. It was worse when I managed to get into a vehicle to hotwire and suddenly some random zombie from nearby trees a good distance starts approaching (not wondering, but actually moving towards me perfectly as in spotted) I'm guessing this is probably being caused by this fix that was included in the patch notes for 41.26. " - Fixed zombies farther away than 10 squares having a negative chance to spot the player. " Tybs, RobbieG and randomname 3 Link to comment Share on other sites More sharing options...
PZ_Axe_For_You Posted January 16, 2020 Share Posted January 16, 2020 Please merge back in the change that allows you to CTRL+Scroll in the loot window to change containers. That got killed this release. Link to comment Share on other sites More sharing options...
EasyPickins Posted January 16, 2020 Share Posted January 16, 2020 2 hours ago, PZ_Axe_For_You said: Please merge back in the change that allows you to CTRL+Scroll in the loot window to change containers. That got killed this release. It's Shift+MouseWheel now by default, but you can change it in the Accessibility options. It was changed after someone had a problem with it being Ctrl+MouseWheel. ilikecaterpillars 1 Link to comment Share on other sites More sharing options...
Reyghel Posted January 17, 2020 Share Posted January 17, 2020 Thank you for making small changes. It's great what they are doing with the game. When beta 41 came out and Ditoseadio was authorized to show us the new changes, I remember that he made a trailer about the first versions of the game until the last one. I would love to have that trailer that he created put it in the Steam store so that whoever does not grant the game, see how it has evolved and the love and detail they put into the different modifications. In addition to the contact they maintain with the community through the different channels. Link to comment Share on other sites More sharing options...
Vengo Posted January 17, 2020 Share Posted January 17, 2020 (edited) RELEASED: Build 40 ... Fixed car engine turning off as soon as battery is removed ... IWBUMS 41.26 released! ... Fixed being able to remove battery while the car engine was running. ... Did I missed some logic here or was that a bug rly ? You can swap batteries while the car is running, at least in older cars without so much electronics as now. If you want to block that possibility, it would be better to do something like turning off and put a little damage to the engine than disable uninstaling completely. It was the only way to recharge batties without a charger and disable that doesn't make the game more realistic at all. (Should post it on IWBUMS 41.26 released! topic 😕 ) Edited January 17, 2020 by Vengo Wrong topic RobbieG and Misha 2 Link to comment Share on other sites More sharing options...
Guyserilo Posted January 19, 2020 Share Posted January 19, 2020 So, any hope on fixing mac texture issue? Link to comment Share on other sites More sharing options...
Ziggylata Posted January 19, 2020 Share Posted January 19, 2020 On 1/15/2020 at 1:45 PM, Koester said: Glad to see that a proper fix for animation canceling is still going to happen. Fences and windows should be soon too, id hope before build 41 is finished. Link to comment Share on other sites More sharing options...
Misha Posted January 26, 2020 Share Posted January 26, 2020 (edited) [BUG] You can reload or rack your gun when driving. If you can, please make sure you don't have the third hand to operate the steering wheel. Edited January 26, 2020 by Misha hunger john 1 Link to comment Share on other sites More sharing options...
Burleon Posted January 27, 2020 Share Posted January 27, 2020 22 hours ago, Misha said: [BUG] You can reload or rack your gun when driving. If you can, please make sure you don't have the third hand to operate the steering wheel. HeLL no man, ever heard of driving with 1 hand? I dont think the whole PZ community should suffer from not being able to reload while driving a car just because you dont like it. hunger john 1 Link to comment Share on other sites More sharing options...
Turbo50 Posted January 27, 2020 Share Posted January 27, 2020 (edited) On 1/26/2020 at 4:40 PM, Misha said: [BUG] You can reload or rack your gun when driving. If you can, please make sure you don't have the third hand to operate the steering wheel. He he. My third hand shift 14 gears and retarder at the same time. My third foot handel the clutch. My 4th hand deal with light and horn All hands on deck if a hand is needed to speak in "hand" towards outher drivers But yea reloading should be standing still. Or remove A D key. 😆 Edited January 27, 2020 by Turbo50 hunger john 1 Link to comment Share on other sites More sharing options...
MrHrulgin Posted January 28, 2020 Share Posted January 28, 2020 Heck, I knew a guy who would roll cigarettes while steering with his knees. Who needs *one* hand to steer with? Link to comment Share on other sites More sharing options...
Misha Posted January 29, 2020 Share Posted January 29, 2020 [BUG] The backpacks will get bloody and no way to wash. Link to comment Share on other sites More sharing options...
Misha Posted January 29, 2020 Share Posted January 29, 2020 Is the self-make building still not work for Agoraphobic & Claustrophobic? Link to comment Share on other sites More sharing options...
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