MrDingbat Posted January 6, 2020 Share Posted January 6, 2020 (edited) This mod doesn't add any new crops. This mod makes integrating new farming crops into the game easier. I have changed very few of the base functions in a way that would allow modders to add their own crops into the game. This is for build 40. I don't know if these limitations have been remedied for the IWBUMS build. in farming_vegetableconf.lua, I have added a table which stores information about plants which is used by the soon to be mentioned functions. the file can be found with the path below: media/lua/server/Farming/farming_vegetableconf.lua The following functions have been changed-: media/lua/server/Farming/SFarmingSystem.lua: SFarmingSystem:growPlant(luaObject, nextGrowing, updateNbOfGrow) media/lua/server/Farming/SPlantGlobalObject.lua: SPlantGlobalObject:rottenThis() media/lua/client/Farming/ISUI/IsFarmingMenu.lua: ISFarmingMenu.doFarmingMenu2(player, context, worldobjects, test) ISFarmingMenu.haveSeed(player) pz_farming_mod(functions_only).zip ---- contains only the code I edited and added into their respective files each. pz_farming_mod.zip ---- Edited versions of the base games original farming code with my code on top of it. This is to make it easier for staff to perhaps patch this into build 40. pz_farming_mod(functions_only).zip pz_farming_mod.zip Edited January 6, 2020 by MrDingbat Link to comment Share on other sites More sharing options...
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