icedCoffee Posted December 23, 2019 Share Posted December 23, 2019 (edited) So there seems to be a bit of problem when it comes to the visibility of zeds on the north side of a wall. With pre-existing walls, the wall becomes transparent and reveals what's next to it only at certain angle & distance. With player-made walls, the wall seems to be transparent only when player is next to it. My suggestion is to give the isometric cursor the same transparency effect as the player, so I can aim near the wall and see what's next to it. That is, the wall's graphic should react as if the player character is standing next to it when the isometric cursor is nearby! Edited December 24, 2019 by icedCoffee iuridosanjos and Axezombie 2 Link to comment Share on other sites More sharing options...
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