Jump to content

Cut-away view on isometric cursor


icedCoffee

Recommended Posts

So there seems to be a bit of problem when it comes to the visibility of zeds on the north side of a wall.

With pre-existing walls, the wall becomes transparent and reveals what's next to it only at certain angle & distance.

With player-made walls, the wall seems to be transparent only when player is next to it.

My suggestion is to give the isometric cursor the same transparency effect as the player, so I can aim near the wall and see what's next to it.

That is, the wall's graphic should react as if the player character is standing next to it when the isometric cursor is nearby!

Edited by icedCoffee
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...