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AmsTaFF

BufferOverflow on exit from vehicle

Question

v41.22

- enter in vehicle (i have a lot of items in vehicle)

- move 2 items to right front seat

- exit from vehicle

+ red box with number appeared

+ can't see my character, but can exit/enter vehicle (can understand by sounds and progress bar)

- quit the game

- enter the game

- everytinh OK, BUT 2 items (that moved to seat) dissapeared, and time reverted to 15:00

 

i always lost my items... 

 

console

LOG  : General, 1575611734319> Callframe at: exit
LOG  : General, 1575611734319> function: perform -- file: ISExitVehicle.lua line # 58
ERROR: General, 1575611734321> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method).
ERROR: General, 1575611734321> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
	at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
	at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
	at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186)
	at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1006)
	at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
	at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1942)
	at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1744)
	at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
	at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:99)
	at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:8722)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8458)
	at zombie.characters.IsoPlayer.lambda$update$40(IsoPlayer.java:1881)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.characters.IsoPlayer.update(IsoPlayer.java:1873)
	at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2616)
	at zombie.iso.IsoCell.updateInternal(IsoCell.java:5344)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.iso.IsoCell.update(IsoCell.java:5288)
	at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3043)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.iso.IsoWorld.update(IsoWorld.java:2971)
	at zombie.gameStates.IngameState.updateInternal(IngameState.java:1520)
	at zombie.gameStates.IngameState.update(IngameState.java:1255)
	at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
	at zombie.GameWindow.logic(GameWindow.java:280)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.GameWindow.frameStep(GameWindow.java:674)
	at zombie.GameWindow.run_ez(GameWindow.java:595)
	at zombie.GameWindow.mainThread(GameWindow.java:461)
	at java.lang.Thread.run(Thread.java:745)
Caused by: java.nio.BufferOverflowException
	at java.nio.HeapByteBuffer.put(HeapByteBuffer.java:189)
	at zombie.GameWindow$StringUTF.save(GameWindow.java:1259)
	at zombie.GameWindow.WriteStringUTF(GameWindow.java:1114)
	at zombie.vehicles.VehiclePart.save(VehiclePart.java:459)
	at zombie.vehicles.BaseVehicle.save(BaseVehicle.java:2513)
	at zombie.vehicles.VehiclesDB.updateVehicleIntUnbuffered(VehiclesDB.java:1210)
	at zombie.vehicles.VehiclesDB.updateVehicleOnLink(VehiclesDB.java:955)
	at zombie.vehicles.BaseVehicle.exit(BaseVehicle.java:2387)
	... 36 more
ERROR: General, 1575611736999> java.nio.BufferOverflowException
ERROR: General, 1575611737000> 	at java.nio.HeapByteBuffer.put(HeapByteBuffer.java:189)
ERROR: General, 1575611737000> 	at zombie.GameWindow$StringUTF.save(GameWindow.java:1259)
ERROR: General, 1575611737001> 	at zombie.GameWindow.WriteStringUTF(GameWindow.java:1114)
ERROR: General, 1575611737001> 	at zombie.vehicles.VehiclePart.save(VehiclePart.java:459)
ERROR: General, 1575611737001> 	at zombie.vehicles.BaseVehicle.save(BaseVehicle.java:2513)
ERROR: General, 1575611737001> 	at zombie.vehicles.VehiclesDB.updateVehicleIntUnbuffered(VehiclesDB.java:1210)
ERROR: General, 1575611737001> 	at zombie.vehicles.VehiclesDB.updateVehicle(VehiclesDB.java:967)
ERROR: General, 1575611737001> 	at zombie.vehicles.VehiclesDB.savePlayersToDB(VehiclesDB.java:513)
ERROR: General, 1575611737002> 	at zombie.vehicles.VehiclesDB.process(VehiclesDB.java:600)
ERROR: General, 1575611737002> 	at zombie.iso.WorldStreamer.threadLoop(WorldStreamer.java:533)
ERROR: General, 1575611737002> 	at zombie.iso.WorldStreamer.lambda$create$0(WorldStreamer.java:565)
ERROR: General, 1575611737002> 	at java.lang.Thread.run(Thread.java:745)
LOG  : General, 1575611737191> 
LOG  : General, 1575611737191> -----------------------------------------
LOG  : General, 1575611737192> STACK TRACE
LOG  : General, 1575611737192> -----------------------------------------
LOG  : General, 1575611737192> Callframe at: exit
LOG  : General, 1575611737192> function: perform -- file: ISExitVehicle.lua line # 58
ERROR: General, 1575611737193> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method).
ERROR: General, 1575611737193> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
	at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
	at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
	at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186)
	at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1006)
	at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
	at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1942)
	at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1744)
	at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
	at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:99)
	at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:8722)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8458)
	at zombie.characters.IsoPlayer.lambda$update$40(IsoPlayer.java:1881)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.characters.IsoPlayer.update(IsoPlayer.java:1873)
	at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2616)
	at zombie.iso.IsoCell.updateInternal(IsoCell.java:5344)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.iso.IsoCell.update(IsoCell.java:5288)
	at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3043)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.iso.IsoWorld.update(IsoWorld.java:2971)
	at zombie.gameStates.IngameState.updateInternal(IngameState.java:1520)
	at zombie.gameStates.IngameState.update(IngameState.java:1255)
	at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
	at zombie.GameWindow.logic(GameWindow.java:280)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.GameWindow.frameStep(GameWindow.java:674)
	at zombie.GameWindow.run_ez(GameWindow.java:595)
	at zombie.GameWindow.mainThread(GameWindow.java:461)
	at java.lang.Thread.run(Thread.java:745)
Caused by: java.nio.BufferOverflowException
	at java.nio.HeapByteBuffer.put(HeapByteBuffer.java:189)
	at zombie.GameWindow$StringUTF.save(GameWindow.java:1259)
	at zombie.GameWindow.WriteStringUTF(GameWindow.java:1114)
	at zombie.vehicles.VehiclePart.save(VehiclePart.java:459)
	at zombie.vehicles.BaseVehicle.save(BaseVehicle.java:2513)
	at zombie.vehicles.VehiclesDB.updateVehicleIntUnbuffered(VehiclesDB.java:1210)
	at zombie.vehicles.VehiclesDB.updateVehicleOnLink(VehiclesDB.java:955)
	at zombie.vehicles.BaseVehicle.exit(BaseVehicle.java:2387)
	... 36 more
ERROR: General, 1575611746921> java.nio.BufferOverflowException
ERROR: General, 1575611746921> 	at java.nio.HeapByteBuffer.put(HeapByteBuffer.java:189)
ERROR: General, 1575611746922> 	at zombie.GameWindow$StringUTF.save(GameWindow.java:1259)
ERROR: General, 1575611746922> 	at zombie.GameWindow.WriteStringUTF(GameWindow.java:1114)
ERROR: General, 1575611746922> 	at zombie.vehicles.VehiclePart.save(VehiclePart.java:459)
ERROR: General, 1575611746922> 	at zombie.vehicles.BaseVehicle.save(BaseVehicle.java:2513)
ERROR: General, 1575611746922> 	at zombie.vehicles.VehiclesDB.updateVehicleIntUnbuffered(VehiclesDB.java:1210)
ERROR: General, 1575611746923> 	at zombie.vehicles.VehiclesDB.updateVehicle(VehiclesDB.java:967)
ERROR: General, 1575611746923> 	at zombie.vehicles.VehiclesDB.savePlayersToDB(VehiclesDB.java:513)
ERROR: General, 1575611746923> 	at zombie.vehicles.VehiclesDB.process(VehiclesDB.java:600)
ERROR: General, 1575611746923> 	at zombie.iso.WorldStreamer.threadLoop(WorldStreamer.java:533)
ERROR: General, 1575611746923> 	at zombie.iso.WorldStreamer.lambda$create$0(WorldStreamer.java:565)
ERROR: General, 1575611746923> 	at java.lang.Thread.run(Thread.java:745)
LOG  : General, 1575611750316> 
LOG  : General, 1575611750317> -----------------------------------------
LOG  : General, 1575611750317> STACK TRACE
LOG  : General, 1575611750317> -----------------------------------------
LOG  : General, 1575611750317> Callframe at: exit
LOG  : General, 1575611750317> function: perform -- file: ISExitVehicle.lua line # 58
ERROR: General, 1575611750318> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method).
ERROR: General, 1575611750319> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:498)
	at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
	at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
	at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
	at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186)
	at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1006)
	at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
	at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1942)
	at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1744)
	at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
	at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:99)
	at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:8722)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8458)
	at zombie.characters.IsoPlayer.lambda$update$40(IsoPlayer.java:1881)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.characters.IsoPlayer.update(IsoPlayer.java:1873)
	at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2616)
	at zombie.iso.IsoCell.updateInternal(IsoCell.java:5344)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.iso.IsoCell.update(IsoCell.java:5288)
	at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3043)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.iso.IsoWorld.update(IsoWorld.java:2971)
	at zombie.gameStates.IngameState.updateInternal(IngameState.java:1520)
	at zombie.gameStates.IngameState.update(IngameState.java:1255)
	at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
	at zombie.GameWindow.logic(GameWindow.java:280)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.GameWindow.frameStep(GameWindow.java:674)
	at zombie.GameWindow.run_ez(GameWindow.java:595)
	at zombie.GameWindow.mainThread(GameWindow.java:461)
	at java.lang.Thread.run(Thread.java:745)
Caused by: java.nio.BufferOverflowException
	at java.nio.HeapByteBuffer.put(HeapByteBuffer.java:189)
	at zombie.GameWindow$StringUTF.save(GameWindow.java:1259)
	at zombie.GameWindow.WriteStringUTF(GameWindow.java:1114)
	at zombie.vehicles.VehiclePart.save(VehiclePart.java:459)
	at zombie.vehicles.BaseVehicle.save(BaseVehicle.java:2513)
	at zombie.vehicles.VehiclesDB.updateVehicleIntUnbuffered(VehiclesDB.java:1210)
	at zombie.vehicles.VehiclesDB.updateVehicleOnLink(VehiclesDB.java:955)
	at zombie.vehicles.BaseVehicle.exit(BaseVehicle.java:2387)
	... 36 more

 

 

 

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3 answers to this question

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- every time

- i played for a while

- i turned off all mods, except map mods (because save can't load withou maps). Before turned off i have 3x trunk storage mod.

 

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1 hour ago, AmsTaFF said:

- every time

- i played for a while

- i turned off all mods, except map mods (because save can't load withou maps). Before turned off i have 3x trunk storage mod.

 

 

Works on my side... :(

 

Would be greatly appreciated if you could disable ALL mods, verify the game, start a new save and see if this still happens? 

 

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