Ang Posted December 2, 2019 Share Posted December 2, 2019 I apologize for my poor English. Who can tell me how to change a zombie from scratch? The necessary programs are downloaded. I want to change the height. Textures and models, as well as a few bumps on them (to remove the particular murder with a knife). Just tell me how to do it. Which folders to copy to my mod folder. Which lines will I have to change. How to change textures. Link to comment Share on other sites More sharing options...
Ang Posted December 2, 2019 Author Share Posted December 2, 2019 I understand how annoying newcomers are, but nothing on changing zombies, I have not found. Link to comment Share on other sites More sharing options...
Okamikurainya Posted December 3, 2019 Share Posted December 3, 2019 As of right now, there aren't any tools to do it easily. Perhaps when B41 goes stable and the devs release AnimZed, but for now we only really have round about ways of doing things. Modifying the models would require you to import the local model files into a program like Blender, I'm not very good with the 3D side of things, but here's a link to some scripts that may help you out: https://theindiestone.com/forums/index.php?/topic/12864-blender-3d-scripts/ Ang 1 Link to comment Share on other sites More sharing options...
Nonentity Posted January 10, 2020 Share Posted January 10, 2020 How would one implement a script scaling for an instanced model? If you can process zombies on spawn to randomize model size by a few percent either way, it might break up the horde's skyline. I don't know how to test, but i've seen reference to ModelScript.Scale, i'm curious how that might work. Link to comment Share on other sites More sharing options...
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