Burger_Time Posted November 14, 2019 Share Posted November 14, 2019 ^ Especially noticable when you fight a Z while moving backwards. At some point the model won't even reach a Zombie, but hits will still register. Livio Persemprio 1 Link to comment Share on other sites More sharing options...
Josko Posted November 14, 2019 Share Posted November 14, 2019 (edited) All the pipes range is the same, being 1.7, while the Axe only has a range of 1.3 lol! They could make the pipe model alot bigger and longer. Right now all of them look exactly the same, would be nice if one was just round and didn't have that bent pipe thing on the end. I'm thinking a big long round metal pipe like William Birkin used in Resident Evil 2 Edited November 14, 2019 by Josko Link to comment Share on other sites More sharing options...
Burger_Time Posted November 14, 2019 Author Share Posted November 14, 2019 4 hours ago, Josko said: They could make the pipe model alot bigger and longer. Or just make the reach shorter. Link to comment Share on other sites More sharing options...
Geras Posted November 14, 2019 Share Posted November 14, 2019 Same goes for wood axe, reach is too long for its model. Livio Persemprio 1 Link to comment Share on other sites More sharing options...
Burger_Time Posted November 15, 2019 Author Share Posted November 15, 2019 (edited) Just decided to attach a screenshot of it's wild range. I could hit that zombie from this distance. Upd: it seems like some other new weapons have the same issues. E.g nightstick. Edited November 15, 2019 by Burger_Time Geras 1 Link to comment Share on other sites More sharing options...
elislavkat Posted November 16, 2019 Share Posted November 16, 2019 im agree- pipe reach zombies longer then it had to. You can fix it in weaponitems.txt in media/scripts folder Link to comment Share on other sites More sharing options...
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