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Possible context menu bug


Maris

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May be mods, but probably game bug.

LOG  : General, 1572899527200> attempted index: getType of non-table: null
LOG  : General, 1572899527200> 
LOG  : General, 1572899527200> -----------------------------------------
LOG  : General, 1572899527200> STACK TRACE
LOG  : General, 1572899527200> -----------------------------------------
LOG  : General, 1572899527201> function: walkToContainer -- file: luautils.lua line # 131
LOG  : General, 1572899527201> function: haveToBeTransfered -- file: luautils.lua line # 168
LOG  : General, 1572899527201> function: transferIfNeeded -- file: ISInventoryPaneContextMenu.lua line # 919
LOG  : General, 1572899527201> function: readItem -- file: ISInventoryPaneContextMenu.lua line # 1552
LOG  : General, 1572899527201> function: onLiteratureItems -- file: ISInventoryPaneContextMenu.lua line # 1543
LOG  : General, 1572899527202> function: onMouseUp -- file: ISContextMenu.lua line # 98
ERROR: General, 1572899527238> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getType of non-table: null at KahluaThread.tableget line:1651.
ERROR: General, 1572899527239> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getType of non-table: null
	at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1651)
	at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:646)
	at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
	at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1942)
	at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1744)
	at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
	at zombie.ui.UIElement.onMouseUp(UIElement.java:1137)
	at zombie.ui.UIManager.update(UIManager.java:767)
	at zombie.GameWindow.logic(GameWindow.java:234)
	at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
	at zombie.GameWindow.frameStep(GameWindow.java:673)
	at zombie.GameWindow.run_ez(GameWindow.java:594)
	at zombie.GameWindow.mainThread(GameWindow.java:460)
	at java.lang.Thread.run(Thread.java:745)

 

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