rastie Posted November 8, 2013 Share Posted November 8, 2013 Hi, I am a little confused about versions now. So if I want to use the build before this one do I just opt out of beta? Which version is steam regular versus beta right now? Link to comment Share on other sites More sharing options...
XxBarakaxX Posted November 8, 2013 Share Posted November 8, 2013 Congratulations on STEAM release and wish you much success!I'm going to buy on the second PC the game again. Because the 14 euros is not enough for so many hours of fun gameplay Link to comment Share on other sites More sharing options...
umoito Posted November 8, 2013 Share Posted November 8, 2013 Congratulation on the new build! It is looking so F****** awesome! A little laggy than the desura build i usually played(which was not laggy at all) and the music is so laggy now, but that's probably my machine responding to the new build. anyways id just like to thanks The Indie Stone for making this awesome game and keep up with the work because i know you're all working hard on this, it is only getting better and better. pretty unique game, hope it stays like this for sure it will! Link to comment Share on other sites More sharing options...
King_Geedorah Posted November 8, 2013 Share Posted November 8, 2013 Just wanna say, the steam trailer is AWESOME.Very well done Oh and great job as well on the explanation video as well Ringo!Very informative. Link to comment Share on other sites More sharing options...
gardzielpl Posted November 8, 2013 Share Posted November 8, 2013 Hi old saves loads after few min ( I waited 6 min) in compatibility mode.But after it load this happened: Normal mode after save load (7min): jgxxxx 1 Link to comment Share on other sites More sharing options...
rastie Posted November 8, 2013 Share Posted November 8, 2013 Yea my save did the same thing. Big black square that I couldn't walk into at lumberyard. I walked towards warehouse and I believe the textures stopped streaming or something cause I was trapped in about a 30x30 box with nothing but black around me I couldn't walk into. jgxxxx 1 Link to comment Share on other sites More sharing options...
Armarnis Posted November 8, 2013 Share Posted November 8, 2013 mayor hickups now for me, tried lowering graphics to minimum but well, every 5-10 secs it drops to around 4 or 5 fps, music slows down then too and after 20-30 minutes game freezes and drops, rolls back my safe to when i slept last time :F hope over the WE there will be another update Link to comment Share on other sites More sharing options...
fireglobe109 Posted November 8, 2013 Share Posted November 8, 2013 Walking seems to sound like running but quieter. And I picked up a butter knife from a group of butter knifes and they all became big. But when I dropped the butter knife they went back to their original size. Link to comment Share on other sites More sharing options...
killwill Posted November 9, 2013 Share Posted November 9, 2013 the walking dead makes me wanna play this game.. Just saying xD umoito, beelees and gardzielpl 3 Link to comment Share on other sites More sharing options...
gardzielpl Posted November 9, 2013 Share Posted November 9, 2013 Story about sad man... This little sad man counting on you! jgxxxx and umoito 2 Link to comment Share on other sites More sharing options...
beelees Posted November 9, 2013 Share Posted November 9, 2013 Guys, I've already died once (only took me 1 day and 23 hours), but I'm absolutely loving this build. I had a small glitch where zooming out caused an area to be blacked out, but it only happened once. Indie Stone, I hope you get millions upon millions of dollars for PZ and future projects <3.the walking dead makes me wanna play this game.. Just saying xDMe too! I've been naming my characters after the characters on the show! Link to comment Share on other sites More sharing options...
Seanosilas Posted November 9, 2013 Share Posted November 9, 2013 Loving this new update.. I can actually... Play the game, it feels amazing!Sometimes I get the occasional stutter when exploring new areas. Link to comment Share on other sites More sharing options...
killwill Posted November 9, 2013 Share Posted November 9, 2013 the lil sad guy video. amazing lol Just wanted to say its the most stable version yet... for me anyway =) .........although i haven't started any house fires yet.... Kinda scared to now tho cos iv survived for like 2 weeks. gardzielpl 1 Link to comment Share on other sites More sharing options...
umoito Posted November 9, 2013 Share Posted November 9, 2013 thisnewbuildisbettathaneva!!! Link to comment Share on other sites More sharing options...
shock Posted November 9, 2013 Share Posted November 9, 2013 black screen, but UI is visible. options say shaders unsupported by hardware. windows 64 bit. Clean install. Link to comment Share on other sites More sharing options...
umoito Posted November 9, 2013 Share Posted November 9, 2013 stupid crash!! well i was through my 3rd day of survival at west point. It was around 16:20 in the afternoon some undead scum broke into my safehouse for the night, although I managed to kill it, naive me, thought it would be a smart idea to loot the poor man's dead body... major crash... AWWW BOB SAGET!!stupid crash!! well i was through my 3rd day of survival at west point. It was around 16:20 in the afternoon some undead scum broke into my safehouse for the night, although I managed to kill it, naive me, thought it would be a smart idea to loot the poor man's dead body... major crash... AWWW BOB SAGET!!after restarting the game it loaded the previous save!!...btw everytime a start a a saved game my char is badly injured, is that alright??? Link to comment Share on other sites More sharing options...
Lefarge Posted November 9, 2013 Share Posted November 9, 2013 Just for the sake of consistency, I felt I'd mention that I'm still experiencing this crash error at very regular intervals: Spoiler java.nio.BufferOverflowExceptionat java.nio.DirectByteBuffer.put(Unknown Source)at com.evildevil.engines.bubble.texture.DDSLoader.readFileData(DDSLoader.java:203)at com.evildevil.engines.bubble.texture.DDSLoader.loadDDSFile(DDSLoader.java:104)at zombie.core.textures.ImageData.<init>(ImageData.java:321)at zombie.core.textures.TextureID.<init>(TextureID.java:175)at zombie.core.textures.Texture.<init>(Texture.java:147)at zombie.core.textures.TexturePackPage.loadFromPackFileDDS(TexturePackPage.java:465)at zombie.GameWindow.LoadTexturePackDDS(GameWindow.java:1450)at zombie.GameWindow.run(GameWindow.java:1057)at zombie.GameWindow.maina(GameWindow.java:943)at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)at com.exe4j.runtime.WinLauncher.main(Unknown Source)Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap spaceat zombie.iso.IsoCell.clearCacheGridSquare(IsoCell.java:3747)at zombie.iso.IsoChunkMap.ProcessChunkPos(IsoChunkMap.java:823)at zombie.gameStates.IngameState.update(IngameState.java:931)at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)at zombie.GameWindow.logic(GameWindow.java:652)at zombie.GameWindow.run(GameWindow.java:1111)at zombie.GameWindow.maina(GameWindow.java:943)at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)at com.exe4j.runtime.WinLauncher.main(Unknown Source)java.lang.OutOfMemoryError: Java heap spaceat java.util.Arrays.copyOf(Unknown Source)at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source)at java.lang.AbstractStringBuilder.append(Unknown Source)at java.lang.StringBuilder.append(Unknown Source)at java.lang.Enum.valueOf(Unknown Source)at zombie.iso.SpriteDetails.IsoFlagType.valueOf(IsoFlagType.java:1)at zombie.iso.SpriteDetails.IsoFlagType.FromString(IsoFlagType.java:98)at zombie.core.properties.PropertyContainer.Set(PropertyContainer.java:132)at zombie.iso.IsoGridSquare.RecalcProperties(IsoGridSquare.java:3529)at zombie.iso.IsoGridSquare.ReCalculateAll(IsoGridSquare.java:2265)at zombie.iso.IsoGridSquare.RecalcAllWithNeighbours(IsoGridSquare.java:2324)at zombie.iso.IsoChunk.recalcNeighboursNow(IsoChunk.java:310)at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:130)at zombie.iso.WorldStreamer$2.run(WorldStreamer.java:77)at java.lang.Thread.run(Unknown Source) Console: Testing for button: Button 19Testing for button: Button 20Testing for button: Button 21Testing for button: Button 22Testing for button: Button 23Testing for button: Button 24Testing for button: Button 25Testing for button: Button 26Testing for button: Button 27Testing for button: Button 28Testing for button: Button 29Testing for button: Button 30------------------------------------------------ Joypad: Gaming Keyboard---------------------------------------------------------------------------------------------- Button definitions for controller 1----------------------------------------------Testing for button: Volume DecrementTesting for button: Volume IncrementTesting for button: MuteTesting for button: Play/PauseTesting for button: StopTesting for button: Scan Previous TrackTesting for button: Scan Next TrackLoading: media/lua/BuildingObjects/ISBuildUtil.luaLoading: media/lua/BuildingObjects/ISBuildingObject.luaLoading: media/lua/ISBaseObject.luaLoading: media/lua/BuildingObjects/ISDoubleTileFurniture.luaLoading: media/lua/BuildingObjects/ISNaturalFloor.luaLoading: media/lua/BuildingObjects/ISSimpleFurniture.luaLoading: media/lua/BuildingObjects/ISUI/ISBuildMenu.luaLoading: media/lua/BuildingObjects/ISUI/ISInventoryBuildMenu.luaLoading: media/lua/BuildingObjects/ISUI/ISPaintMenu.luaLoading: media/lua/BuildingObjects/ISUI/ISRainCollectorMenu.luaLoading: media/lua/BuildingObjects/ISWoodenContainer.luaLoading: media/lua/BuildingObjects/ISWoodenDoor.luaLoading: media/lua/BuildingObjects/ISWoodenDoorFrame.luaLoading: media/lua/BuildingObjects/ISWoodenFloor.luaLoading: media/lua/BuildingObjects/ISWoodenStairs.luaLoading: media/lua/BuildingObjects/ISWoodenWall.luaLoading: media/lua/BuildingObjects/RainCollectorBarrel.luaLoading: media/lua/BuildingObjects/TimedActions/ISBuildAction.luaLoading: media/lua/TimedActions/ISBaseTimedAction.luaLoading: media/lua/BuildingObjects/TimedActions/ISPaintAction.luaLoading: media/lua/BuildingObjects/TimedActions/ISPlasterAction.luaLoading: media/lua/Camping/BuildingObjects/campingCampfire.luaLoading: media/lua/Camping/BuildingObjects/campingTent.luaLoading: media/lua/Camping/ISUI/ISCampingMenu.luaLoading: media/lua/Camping/camping.luaLoading: media/lua/luautils.luaLoading: media/lua/Camping/TimedActions/ISAddPetrolAction.luaLoading: media/lua/Camping/TimedActions/ISAddTentAction.luaLoading: media/lua/Camping/TimedActions/ISLightFromKindle.luaLoading: media/lua/Camping/TimedActions/ISLightFromLiterature.luaLoading: media/lua/Camping/TimedActions/ISLightFromPetrol.luaLoading: media/lua/Camping/TimedActions/ISPlaceCampfireAction.luaLoading: media/lua/Camping/TimedActions/ISRemoveCampfireAction.luaLoading: media/lua/Camping/TimedActions/ISRemoveTentAction.luaLoading: media/lua/Camping/TimedActions/ISSleepInTentAction.luaLoading: media/lua/Camping/camping_text.luaLoading: media/lua/Chat/ChatContainer.luaLoading: media/lua/ISUI/ISPanel.luaLoading: media/lua/ISUI/ISUIElement.luaLoading: media/lua/ISUI/ISButton.luaLoading: media/lua/ISUI/ISInventoryPane.luaLoading: media/lua/ISUI/ISMouseDrag.luaLoading: media/lua/TimedActions/ISTimedActionQueue.luaLoading: media/lua/timedactionshelper.luaLoading: media/lua/TimedActions/ISEatFoodAction.luaLoading: media/lua/ISUI/ISResizeWidget.luaLoading: media/lua/defines.luaLoading: media/lua/Chat/ChatNotLoggedOn.luaLoading: media/lua/Chat/ChatOnscreen.luaLoading: media/lua/Chat/ChatOutput.luaLoading: media/lua/Chat/ChatPanel.luaLoading: media/lua/DebugUIs/DebugToolstrip.luaLoading: media/lua/DebugUIs/LuaDebugOutput.luaLoading: media/lua/DebugUIs/LuaDebugger.luaLoading: media/lua/ISUI/ISCollapsableWindow.luaLoading: media/lua/DebugUIs/LuaFileBrowser.luaLoading: media/lua/DebugUIs/LuaThreadWindow.luaLoading: media/lua/DebugUIs/MetaWorldRenderPanel.luaLoading: media/lua/DebugUIs/MetaWorldWindow.luaLoading: media/lua/DebugUIs/ObjectViewer.luaLoading: media/lua/DebugUIs/SourceWindow.luaLoading: media/lua/DebugUIs/StreamMapWindow.luaLoading: media/lua/DebugUIs/TextureViewer.luaLoading: media/lua/DebugUIs/WatchWindow.luaLoading: media/lua/DemoWarning.luaLoading: media/lua/Farming/BuildingObjects/farmingPlot.luaLoading: media/lua/Farming/ISUI/ISFarmingInfo.luaLoading: media/lua/Farming/ISUI/ISFarmingMenu.luaLoading: media/lua/Farming/ISUI/ISFarmingWindow.luaLoading: media/lua/Farming/TimedActions/ISCureFliesAction.luaLoading: media/lua/Farming/TimedActions/ISCureMildewAction.luaLoading: media/lua/Farming/TimedActions/ISFertilizeAction.luaLoading: media/lua/Farming/TimedActions/ISHarvestPlantAction.luaLoading: media/lua/Farming/TimedActions/ISPlantInfoAction.luaLoading: media/lua/Farming/TimedActions/ISPlowAction.luaLoading: media/lua/Farming/TimedActions/ISSeedAction.luaLoading: media/lua/Farming/TimedActions/ISShovelAction.luaLoading: media/lua/Farming/TimedActions/ISWaterPlantAction.luaLoading: media/lua/Farming/basicFarming.luaLoading: media/lua/Farming/farming_displayInfo.luaLoading: media/lua/Farming/farming_vegetableconf.luaLoading: media/lua/HealthSystem/HealthUpdate.luaLoading: media/lua/ISBuildingBlueprintManager.luaLoading: media/lua/ISCoordConversion.luaLoading: media/lua/ISDoor.luaLoading: media/lua/ISObjectClickHandler.luaLoading: media/lua/ISTooltipRenderers/ISInventoryItemTooltip.luaLoading: media/lua/ISUI/FPS.luaLoading: media/lua/ISUI/ISButtonPrompt.luaLoading: media/lua/ISUI/ISComboBox.luaLoading: media/lua/ISUI/ISContextMenu.luaLoading: media/lua/ISUI/ISEquippedItem.luaLoading: media/lua/ISUI/ISImage.luaLoading: media/lua/ISUI/ISInfoContainer.luaLoading: media/lua/ISUI/ISInfoWindow.luaLoading: media/lua/ISUI/ISRichTextPanel.luaLoading: media/lua/ISUI/ISInventoryPage.luaLoading: media/lua/ISUI/ISInventoryPaneContextMenu.luaLoading: media/lua/ISUI/ISLabel.luaLoading: media/lua/ISUI/ISModalDialog.luaLoading: media/lua/ISUI/ISOptionPanel.luaLoading: media/lua/ISUI/ISRadioOption.luaLoading: media/lua/ISUI/ISRect.luaLoading: media/lua/ISUI/ISScrollBar.luaLoading: media/lua/ISUI/ISScrollingListBox.luaLoading: media/lua/ISUI/ISTabPanel.luaLoading: media/lua/ISUI/ISTextEntryBox.luaLoading: media/lua/ISUI/ISTickBox.luaLoading: media/lua/ISUI/ISToolTip.luaLoading: media/lua/ISUI/ISToolTipInv.luaLoading: media/lua/ISUI/ISUIHandler.luaLoading: media/lua/ISUI/ISWindow.luaLoading: media/lua/ISUI/ISWorldObjectContextMenu.luaLoading: media/lua/ISUI/PlayerData/ISPlayerData.luaLoading: media/lua/ISUI/PlayerData/ISPlayerDataObject.luaLoading: media/lua/ISUI/SpeedControlsHandler.luaLoading: media/lua/Items/ItemBindingHandler.luaLoading: media/lua/Items/ItemPicker.luaLoading: media/lua/Items/ScriptItemInterface.luaLoading: media/lua/Items/SuburbsDistributions.luaLoading: media/lua/JoyPad/JoyPadSetup.luaLoading: media/lua/LastStand/Challenge1.luaLoading: media/lua/LastStand/Challenge2.luaLoading: media/lua/LastStand/ISUI/ISChallenge2PlayerUpWindow.luaLoading: media/lua/LastStand/ISUI/ISChallenge2PlayerUpgradeTab.luaLoading: media/lua/LastStand/ISUI/ISChallenge2UpgradeTab.luaLoading: media/lua/LastStand/ISUI/ISChallenge2VariousItemWindow.luaLoading: media/lua/LastStand/ISUI/ISChallenge2WeaponRepairWindow.luaLoading: media/lua/LastStand/ISUI/ISChallenge2WeaponUpWindow.luaLoading: media/lua/LastStand/LastStandSetup.luaLoading: media/lua/Map/MetaEnum.luaLoading: media/lua/Music/MusicChoices.luaLoading: media/lua/NPCs/Behaviour/BaseBehaviour.luaLoading: media/lua/NPCs/Behaviour/GuardBehaviour.luaLoading: media/lua/NPCs/FetchQuest.luaLoading: media/lua/NPCs/ISConversationScript.luaLoading: media/lua/NPCs/MainCreationMethods.luaLoading: media/lua/NPCs/NPCEncountersMain.luaLoading: media/lua/NPCs/NPCHouse.luaLoading: media/lua/NPCs/ProfessionClothing.luaLoading: media/lua/NPCs/SadisticAIDirector/EventSystem.luaLoading: media/lua/Util/LuaList.luanew event systemLoading: media/lua/NPCs/SadisticAIDirector/MetaSurvivor.luaLoading: media/lua/NPCs/SadisticAIDirector/MetaSurvivorGroup.luaLoading: media/lua/NPCs/SadisticAIDirector/RelationshipModifiers/Modifiers.luaLoading: media/lua/NPCs/SadisticAIDirector/SadisticAIDirector.luaLoading: media/lua/NPCs/SadisticAIDirector/SadisticMusicDirector.luaLoading: media/lua/NPCs/SadisticAIDirector/SurvivorSelector.luaLoading: media/lua/NPCs/SendOnLootMission.luaLoading: media/lua/NPCs/TestThing.luaLoading: media/lua/NPCs/UI/CharacterInfoPage.luaLoading: media/lua/NPCs/UI/TeamOverview.luaLoading: media/lua/NPCs/UI/TeamPicker.luaLoading: media/lua/NewSelectionSystem/GridSquareSelector.luaLoading: media/lua/OptionScreens/CharacterCreationHeader.luaLoading: media/lua/OptionScreens/CharacterCreationMain.luaLoading: media/lua/OptionScreens/CharacterCreationProfession.luaLoading: media/lua/OptionScreens/LastStandChallenge.luaLoading: media/lua/OptionScreens/LastStandChallengeSelect.luaLoading: media/lua/OptionScreens/LastStandPlayerSelect.luaLoading: media/lua/OptionScreens/LoginScreen.luaLoading: media/lua/OptionScreens/MainOptions.luaLoading: media/lua/OptionScreens/MainScreen.luaLoading: media/lua/OptionScreens/MapSelecter.luaLoading: media/lua/OptionScreens/ModMoreInfo.luaLoading: media/lua/OptionScreens/ModSelector.luaLoading: media/lua/OptionScreens/SandboxOptions.luaLoading: media/lua/OptionScreens/StoryNewOrLoadScreen.luaLoading: media/lua/OptionScreens/StoryScreen.luaLoading: media/lua/OptionScreens/WorldScreen.luaLoading: media/lua/Professions/Professions.luaLoading: media/lua/Reloading/ISReloadManager.luaLoading: media/lua/Reloading/ISReloadUtil.luaLoading: media/lua/Reloading/ISReloadableMagazine.luaLoading: media/lua/Reloading/ISReloadable.luaLoading: media/lua/Reloading/ISSemiAutoWeapon.luaLoading: media/lua/Reloading/ISReloadableWeapon.luaLoading: media/lua/Reloading/ISShotgunWeapon.luaLoading: media/lua/Reloading/ISRevolverWeapon.luaLoading: media/lua/Reloading/stormysReload.luaLoading: media/lua/Sandbox/SandboxVars.luaLoading: media/lua/Seasons/ISUI/ISWeather.luaLoading: media/lua/Seasons/season.luaLoading: media/lua/Seasons/seasonProps.luaLoading: media/lua/SurvivalGuide/ISTutorialPageInfo.luaLoading: media/lua/SurvivalGuide/ISTutorialPanel.luaLoading: media/lua/SurvivalGuide/SurvivalGuideEntries.luaLoading: media/lua/SurvivalGuide/SurvivalGuideManager.luaLoading: media/lua/TimedActions/ISAddSheetAction.luaLoading: media/lua/TimedActions/ISAddSheetRope.luaLoading: media/lua/TimedActions/ISApplyBandage.luaLoading: media/lua/TimedActions/ISBarricadeAction.luaLoading: media/lua/TimedActions/ISClimbThroughWindow.luaLoading: media/lua/TimedActions/ISCraftAction.luaLoading: media/lua/TimedActions/ISDestroyStuffAction.luaLoading: media/lua/TimedActions/ISDropItemAction.luaLoading: media/lua/TimedActions/ISDryMyself.luaLoading: media/lua/TimedActions/ISDumpWaterAction.luaLoading: media/lua/TimedActions/ISEquipWeaponAction.luaLoading: media/lua/TimedActions/ISGrabItemAction.luaLoading: media/lua/TimedActions/ISInventoryTransferAction.luaLoading: media/lua/TimedActions/ISOpenCloseCurtain.luaLoading: media/lua/TimedActions/ISOpenCloseDoor.luaLoading: media/lua/TimedActions/ISOpenCloseWindow.luaLoading: media/lua/TimedActions/ISOpenContainerTimedAction.luaLoading: media/lua/TimedActions/ISReadABook.luaLoading: media/lua/TimedActions/ISRemoveSheetAction.luaLoading: media/lua/TimedActions/ISSitOnChairAction.luaLoading: media/lua/TimedActions/ISSmashWindow.luaLoading: media/lua/TimedActions/ISTakePillAction.luaLoading: media/lua/TimedActions/ISTakeWaterAction.luaLoading: media/lua/TimedActions/ISTransferWaterAction.luaLoading: media/lua/TimedActions/ISUnbarricadeAction.luaLoading: media/lua/TimedActions/ISUnequipAction.luaLoading: media/lua/TimedActions/ISWearClothing.luaLoading: media/lua/TimedActions/WalkToTimedAction.luaLoading: media/lua/TurnBased/TurnBasedMain.luaLoading: media/lua/TutorialHelperFunctions.luaLoading: media/lua/Util/AdjacentFreeTileFinder.luaLoading: media/lua/Util/BuildingHelper.luaLoading: media/lua/Util/StringReplacer.luaLoading: media/lua/Util/Vector2.luaLoading: media/lua/XpSystem/ISUI/ISCharacterInfo.luaLoading: media/lua/XpSystem/ISUI/ISCharacterInfoWindow.luaLoading: media/lua/XpSystem/ISUI/ISCharacterScreen.luaLoading: media/lua/XpSystem/ISUI/ISHealthPanel.luaLoading: media/lua/XpSystem/ISUI/ISSkillProgressBar.luaLoading: media/lua/XpSystem/XPSystem_SkillBook.luaLoading: media/lua/XpSystem/XpSystem_text.luaLoading: media/lua/XpSystem/XpUpdate.luaLoading: media/lua/a_requires.luaLoading: media/lua/katebaldspottutorial.luaLoading: media/lua/keyBinding.luaLoading: media/lua/mapScripts.luaLoading: media/lua/recipecode.luaLOADED UP A TOTAL OF 59 TEXTURESInfo log:WARNING: 0:20: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:23: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:24: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:25: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:26: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture" LOADED UP A TOTAL OF 125 TEXTURESCreated object cube of size 130x130x16 (1081600 bytes)1 players foundplayer 0 is mousePLAYER DATA OFFSET 04800480360table 0x611328046closure 0x1028701874Player 0loot inv createdtable 0x1141820035closure 0x1028701874loot all visiblecontext menu createdcontext menu initialisedcontext menu added0Context menu for player 0Context menu for player 0Context menu for player 0Context menu for player 0 I'm on build 17 (0011), running windows 64-bit and a 64-bit version of java. The crashes I've been experiencing have all had the same error reports as reported above. This issue is new as of build 17 (0008). Due to some very lax testing, I theorize that zooming very far out very quickly and panning the edges of the screen may have influence in causing the error. It seems like it happens most when I do this often, though I could be completely wrong as I don't exactly track all of my movements. It also seems more common in urban areas as opposed to the more rural sections of the map. Also also, compatibility mode seems to lengthen the amount of time between crashes, but not completely remove them. My PC specs are as follows: Intel® Core™ i7-3770K CPU @ 3.50 GHz 3.50 GHzRadeon HD 6970 2GB (Working on a upgrade for this bottleneck D:)16.0 GB DDR3 RAM @ 1333 HzWindows 7 64-bitSome shitty HDD I can't remember the name of. Link to comment Share on other sites More sharing options...
ghostfall Posted November 9, 2013 Share Posted November 9, 2013 Change list :A tons of change in the loot spawn:Balanced loots in West Point.Fixed loots on specific rooms (no more bacon in pharmacy, etc.).Added more specific loots in container (wallet in some locker...).Added more specific loots in rooms (toolstore, mechanic...)-shelfs in the police station in west point still spawns clothing & stuff, lockers spawn pens & stuff-crates & shelfs in the store sw of the police station all spawn kitchen loot - it think it should be a driving school of some sorts, its a building north of west point police station, all the containers in the building are not flagged as containers, cant click on them (this is new in the 11 build, worked fine in 10), can post screenshots if needed-if you log out in a second floor, after reloading save you are in the room below & hurt Link to comment Share on other sites More sharing options...
XxBarakaxX Posted November 9, 2013 Share Posted November 9, 2013 i have still stuttering and crashes.Crash comes always after 30-40 minutes. Link to comment Share on other sites More sharing options...
Zombine Posted November 9, 2013 Share Posted November 9, 2013 Kudos for the Release. Have black screen syndrome. GUI and Music are fine. But nothing to see here. In compability mode it works but choppy and graphics keeps glitching. Link to comment Share on other sites More sharing options...
gekkobear Posted November 9, 2013 Share Posted November 9, 2013 Just for the sake of consistency, I felt I'd mention that I'm still experiencing this crash error at very regular intervals: Spoiler java.nio.BufferOverflowExceptionat java.nio.DirectByteBuffer.put(Unknown Source)at com.evildevil.engines.bubble.texture.DDSLoader.readFileData(DDSLoader.java:203)at com.evildevil.engines.bubble.texture.DDSLoader.loadDDSFile(DDSLoader.java:104)at zombie.core.textures.ImageData.<init>(ImageData.java:321)at zombie.core.textures.TextureID.<init>(TextureID.java:175)at zombie.core.textures.Texture.<init>(Texture.java:147)at zombie.core.textures.TexturePackPage.loadFromPackFileDDS(TexturePackPage.java:465)at zombie.GameWindow.LoadTexturePackDDS(GameWindow.java:1450)at zombie.GameWindow.run(GameWindow.java:1057)at zombie.GameWindow.maina(GameWindow.java:943)at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)at com.exe4j.runtime.WinLauncher.main(Unknown Source)Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap spaceat zombie.iso.IsoCell.clearCacheGridSquare(IsoCell.java:3747)at zombie.iso.IsoChunkMap.ProcessChunkPos(IsoChunkMap.java:823)at zombie.gameStates.IngameState.update(IngameState.java:931)at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)at zombie.GameWindow.logic(GameWindow.java:652)at zombie.GameWindow.run(GameWindow.java:1111)at zombie.GameWindow.maina(GameWindow.java:943)at zombie.gameStates.MainScreenState.main(MainScreenState.java:112)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at com.exe4j.runtime.LauncherEngine.launch(Unknown Source)at com.exe4j.runtime.WinLauncher.main(Unknown Source)java.lang.OutOfMemoryError: Java heap spaceat java.util.Arrays.copyOf(Unknown Source)at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)at java.lang.AbstractStringBuilder.ensureCapacityInternal(Unknown Source)at java.lang.AbstractStringBuilder.append(Unknown Source)at java.lang.StringBuilder.append(Unknown Source)at java.lang.Enum.valueOf(Unknown Source)at zombie.iso.SpriteDetails.IsoFlagType.valueOf(IsoFlagType.java:1)at zombie.iso.SpriteDetails.IsoFlagType.FromString(IsoFlagType.java:98)at zombie.core.properties.PropertyContainer.Set(PropertyContainer.java:132)at zombie.iso.IsoGridSquare.RecalcProperties(IsoGridSquare.java:3529)at zombie.iso.IsoGridSquare.ReCalculateAll(IsoGridSquare.java:2265)at zombie.iso.IsoGridSquare.RecalcAllWithNeighbours(IsoGridSquare.java:2324)at zombie.iso.IsoChunk.recalcNeighboursNow(IsoChunk.java:310)at zombie.iso.WorldStreamer.DoChunk(WorldStreamer.java:130)at zombie.iso.WorldStreamer$2.run(WorldStreamer.java:77)at java.lang.Thread.run(Unknown Source) Console: Testing for button: Button 19Testing for button: Button 20Testing for button: Button 21Testing for button: Button 22Testing for button: Button 23Testing for button: Button 24Testing for button: Button 25Testing for button: Button 26Testing for button: Button 27Testing for button: Button 28Testing for button: Button 29Testing for button: Button 30------------------------------------------------ Joypad: Gaming Keyboard---------------------------------------------------------------------------------------------- Button definitions for controller 1----------------------------------------------Testing for button: Volume DecrementTesting for button: Volume IncrementTesting for button: MuteTesting for button: Play/PauseTesting for button: StopTesting for button: Scan Previous TrackTesting for button: Scan Next TrackLoading: media/lua/BuildingObjects/ISBuildUtil.luaLoading: media/lua/BuildingObjects/ISBuildingObject.luaLoading: media/lua/ISBaseObject.luaLoading: media/lua/BuildingObjects/ISDoubleTileFurniture.luaLoading: media/lua/BuildingObjects/ISNaturalFloor.luaLoading: media/lua/BuildingObjects/ISSimpleFurniture.luaLoading: media/lua/BuildingObjects/ISUI/ISBuildMenu.luaLoading: media/lua/BuildingObjects/ISUI/ISInventoryBuildMenu.luaLoading: media/lua/BuildingObjects/ISUI/ISPaintMenu.luaLoading: media/lua/BuildingObjects/ISUI/ISRainCollectorMenu.luaLoading: media/lua/BuildingObjects/ISWoodenContainer.luaLoading: media/lua/BuildingObjects/ISWoodenDoor.luaLoading: media/lua/BuildingObjects/ISWoodenDoorFrame.luaLoading: media/lua/BuildingObjects/ISWoodenFloor.luaLoading: media/lua/BuildingObjects/ISWoodenStairs.luaLoading: media/lua/BuildingObjects/ISWoodenWall.luaLoading: media/lua/BuildingObjects/RainCollectorBarrel.luaLoading: media/lua/BuildingObjects/TimedActions/ISBuildAction.luaLoading: media/lua/TimedActions/ISBaseTimedAction.luaLoading: media/lua/BuildingObjects/TimedActions/ISPaintAction.luaLoading: media/lua/BuildingObjects/TimedActions/ISPlasterAction.luaLoading: media/lua/Camping/BuildingObjects/campingCampfire.luaLoading: media/lua/Camping/BuildingObjects/campingTent.luaLoading: media/lua/Camping/ISUI/ISCampingMenu.luaLoading: media/lua/Camping/camping.luaLoading: media/lua/luautils.luaLoading: media/lua/Camping/TimedActions/ISAddPetrolAction.luaLoading: media/lua/Camping/TimedActions/ISAddTentAction.luaLoading: media/lua/Camping/TimedActions/ISLightFromKindle.luaLoading: media/lua/Camping/TimedActions/ISLightFromLiterature.luaLoading: media/lua/Camping/TimedActions/ISLightFromPetrol.luaLoading: media/lua/Camping/TimedActions/ISPlaceCampfireAction.luaLoading: media/lua/Camping/TimedActions/ISRemoveCampfireAction.luaLoading: media/lua/Camping/TimedActions/ISRemoveTentAction.luaLoading: media/lua/Camping/TimedActions/ISSleepInTentAction.luaLoading: media/lua/Camping/camping_text.luaLoading: media/lua/Chat/ChatContainer.luaLoading: media/lua/ISUI/ISPanel.luaLoading: media/lua/ISUI/ISUIElement.luaLoading: media/lua/ISUI/ISButton.luaLoading: media/lua/ISUI/ISInventoryPane.luaLoading: media/lua/ISUI/ISMouseDrag.luaLoading: media/lua/TimedActions/ISTimedActionQueue.luaLoading: media/lua/timedactionshelper.luaLoading: media/lua/TimedActions/ISEatFoodAction.luaLoading: media/lua/ISUI/ISResizeWidget.luaLoading: media/lua/defines.luaLoading: media/lua/Chat/ChatNotLoggedOn.luaLoading: media/lua/Chat/ChatOnscreen.luaLoading: media/lua/Chat/ChatOutput.luaLoading: media/lua/Chat/ChatPanel.luaLoading: media/lua/DebugUIs/DebugToolstrip.luaLoading: media/lua/DebugUIs/LuaDebugOutput.luaLoading: media/lua/DebugUIs/LuaDebugger.luaLoading: media/lua/ISUI/ISCollapsableWindow.luaLoading: media/lua/DebugUIs/LuaFileBrowser.luaLoading: media/lua/DebugUIs/LuaThreadWindow.luaLoading: media/lua/DebugUIs/MetaWorldRenderPanel.luaLoading: media/lua/DebugUIs/MetaWorldWindow.luaLoading: media/lua/DebugUIs/ObjectViewer.luaLoading: media/lua/DebugUIs/SourceWindow.luaLoading: media/lua/DebugUIs/StreamMapWindow.luaLoading: media/lua/DebugUIs/TextureViewer.luaLoading: media/lua/DebugUIs/WatchWindow.luaLoading: media/lua/DemoWarning.luaLoading: media/lua/Farming/BuildingObjects/farmingPlot.luaLoading: media/lua/Farming/ISUI/ISFarmingInfo.luaLoading: media/lua/Farming/ISUI/ISFarmingMenu.luaLoading: media/lua/Farming/ISUI/ISFarmingWindow.luaLoading: media/lua/Farming/TimedActions/ISCureFliesAction.luaLoading: media/lua/Farming/TimedActions/ISCureMildewAction.luaLoading: media/lua/Farming/TimedActions/ISFertilizeAction.luaLoading: media/lua/Farming/TimedActions/ISHarvestPlantAction.luaLoading: media/lua/Farming/TimedActions/ISPlantInfoAction.luaLoading: media/lua/Farming/TimedActions/ISPlowAction.luaLoading: media/lua/Farming/TimedActions/ISSeedAction.luaLoading: media/lua/Farming/TimedActions/ISShovelAction.luaLoading: media/lua/Farming/TimedActions/ISWaterPlantAction.luaLoading: media/lua/Farming/basicFarming.luaLoading: media/lua/Farming/farming_displayInfo.luaLoading: media/lua/Farming/farming_vegetableconf.luaLoading: media/lua/HealthSystem/HealthUpdate.luaLoading: media/lua/ISBuildingBlueprintManager.luaLoading: media/lua/ISCoordConversion.luaLoading: media/lua/ISDoor.luaLoading: media/lua/ISObjectClickHandler.luaLoading: media/lua/ISTooltipRenderers/ISInventoryItemTooltip.luaLoading: media/lua/ISUI/FPS.luaLoading: media/lua/ISUI/ISButtonPrompt.luaLoading: media/lua/ISUI/ISComboBox.luaLoading: media/lua/ISUI/ISContextMenu.luaLoading: media/lua/ISUI/ISEquippedItem.luaLoading: media/lua/ISUI/ISImage.luaLoading: media/lua/ISUI/ISInfoContainer.luaLoading: media/lua/ISUI/ISInfoWindow.luaLoading: media/lua/ISUI/ISRichTextPanel.luaLoading: media/lua/ISUI/ISInventoryPage.luaLoading: media/lua/ISUI/ISInventoryPaneContextMenu.luaLoading: media/lua/ISUI/ISLabel.luaLoading: media/lua/ISUI/ISModalDialog.luaLoading: media/lua/ISUI/ISOptionPanel.luaLoading: media/lua/ISUI/ISRadioOption.luaLoading: media/lua/ISUI/ISRect.luaLoading: media/lua/ISUI/ISScrollBar.luaLoading: media/lua/ISUI/ISScrollingListBox.luaLoading: media/lua/ISUI/ISTabPanel.luaLoading: media/lua/ISUI/ISTextEntryBox.luaLoading: media/lua/ISUI/ISTickBox.luaLoading: media/lua/ISUI/ISToolTip.luaLoading: media/lua/ISUI/ISToolTipInv.luaLoading: media/lua/ISUI/ISUIHandler.luaLoading: media/lua/ISUI/ISWindow.luaLoading: media/lua/ISUI/ISWorldObjectContextMenu.luaLoading: media/lua/ISUI/PlayerData/ISPlayerData.luaLoading: media/lua/ISUI/PlayerData/ISPlayerDataObject.luaLoading: media/lua/ISUI/SpeedControlsHandler.luaLoading: media/lua/Items/ItemBindingHandler.luaLoading: media/lua/Items/ItemPicker.luaLoading: media/lua/Items/ScriptItemInterface.luaLoading: media/lua/Items/SuburbsDistributions.luaLoading: media/lua/JoyPad/JoyPadSetup.luaLoading: media/lua/LastStand/Challenge1.luaLoading: media/lua/LastStand/Challenge2.luaLoading: media/lua/LastStand/ISUI/ISChallenge2PlayerUpWindow.luaLoading: media/lua/LastStand/ISUI/ISChallenge2PlayerUpgradeTab.luaLoading: media/lua/LastStand/ISUI/ISChallenge2UpgradeTab.luaLoading: media/lua/LastStand/ISUI/ISChallenge2VariousItemWindow.luaLoading: media/lua/LastStand/ISUI/ISChallenge2WeaponRepairWindow.luaLoading: media/lua/LastStand/ISUI/ISChallenge2WeaponUpWindow.luaLoading: media/lua/LastStand/LastStandSetup.luaLoading: media/lua/Map/MetaEnum.luaLoading: media/lua/Music/MusicChoices.luaLoading: media/lua/NPCs/Behaviour/BaseBehaviour.luaLoading: media/lua/NPCs/Behaviour/GuardBehaviour.luaLoading: media/lua/NPCs/FetchQuest.luaLoading: media/lua/NPCs/ISConversationScript.luaLoading: media/lua/NPCs/MainCreationMethods.luaLoading: media/lua/NPCs/NPCEncountersMain.luaLoading: media/lua/NPCs/NPCHouse.luaLoading: media/lua/NPCs/ProfessionClothing.luaLoading: media/lua/NPCs/SadisticAIDirector/EventSystem.luaLoading: media/lua/Util/LuaList.luanew event systemLoading: media/lua/NPCs/SadisticAIDirector/MetaSurvivor.luaLoading: media/lua/NPCs/SadisticAIDirector/MetaSurvivorGroup.luaLoading: media/lua/NPCs/SadisticAIDirector/RelationshipModifiers/Modifiers.luaLoading: media/lua/NPCs/SadisticAIDirector/SadisticAIDirector.luaLoading: media/lua/NPCs/SadisticAIDirector/SadisticMusicDirector.luaLoading: media/lua/NPCs/SadisticAIDirector/SurvivorSelector.luaLoading: media/lua/NPCs/SendOnLootMission.luaLoading: media/lua/NPCs/TestThing.luaLoading: media/lua/NPCs/UI/CharacterInfoPage.luaLoading: media/lua/NPCs/UI/TeamOverview.luaLoading: media/lua/NPCs/UI/TeamPicker.luaLoading: media/lua/NewSelectionSystem/GridSquareSelector.luaLoading: media/lua/OptionScreens/CharacterCreationHeader.luaLoading: media/lua/OptionScreens/CharacterCreationMain.luaLoading: media/lua/OptionScreens/CharacterCreationProfession.luaLoading: media/lua/OptionScreens/LastStandChallenge.luaLoading: media/lua/OptionScreens/LastStandChallengeSelect.luaLoading: media/lua/OptionScreens/LastStandPlayerSelect.luaLoading: media/lua/OptionScreens/LoginScreen.luaLoading: media/lua/OptionScreens/MainOptions.luaLoading: media/lua/OptionScreens/MainScreen.luaLoading: media/lua/OptionScreens/MapSelecter.luaLoading: media/lua/OptionScreens/ModMoreInfo.luaLoading: media/lua/OptionScreens/ModSelector.luaLoading: media/lua/OptionScreens/SandboxOptions.luaLoading: media/lua/OptionScreens/StoryNewOrLoadScreen.luaLoading: media/lua/OptionScreens/StoryScreen.luaLoading: media/lua/OptionScreens/WorldScreen.luaLoading: media/lua/Professions/Professions.luaLoading: media/lua/Reloading/ISReloadManager.luaLoading: media/lua/Reloading/ISReloadUtil.luaLoading: media/lua/Reloading/ISReloadableMagazine.luaLoading: media/lua/Reloading/ISReloadable.luaLoading: media/lua/Reloading/ISSemiAutoWeapon.luaLoading: media/lua/Reloading/ISReloadableWeapon.luaLoading: media/lua/Reloading/ISShotgunWeapon.luaLoading: media/lua/Reloading/ISRevolverWeapon.luaLoading: media/lua/Reloading/stormysReload.luaLoading: media/lua/Sandbox/SandboxVars.luaLoading: media/lua/Seasons/ISUI/ISWeather.luaLoading: media/lua/Seasons/season.luaLoading: media/lua/Seasons/seasonProps.luaLoading: media/lua/SurvivalGuide/ISTutorialPageInfo.luaLoading: media/lua/SurvivalGuide/ISTutorialPanel.luaLoading: media/lua/SurvivalGuide/SurvivalGuideEntries.luaLoading: media/lua/SurvivalGuide/SurvivalGuideManager.luaLoading: media/lua/TimedActions/ISAddSheetAction.luaLoading: media/lua/TimedActions/ISAddSheetRope.luaLoading: media/lua/TimedActions/ISApplyBandage.luaLoading: media/lua/TimedActions/ISBarricadeAction.luaLoading: media/lua/TimedActions/ISClimbThroughWindow.luaLoading: media/lua/TimedActions/ISCraftAction.luaLoading: media/lua/TimedActions/ISDestroyStuffAction.luaLoading: media/lua/TimedActions/ISDropItemAction.luaLoading: media/lua/TimedActions/ISDryMyself.luaLoading: media/lua/TimedActions/ISDumpWaterAction.luaLoading: media/lua/TimedActions/ISEquipWeaponAction.luaLoading: media/lua/TimedActions/ISGrabItemAction.luaLoading: media/lua/TimedActions/ISInventoryTransferAction.luaLoading: media/lua/TimedActions/ISOpenCloseCurtain.luaLoading: media/lua/TimedActions/ISOpenCloseDoor.luaLoading: media/lua/TimedActions/ISOpenCloseWindow.luaLoading: media/lua/TimedActions/ISOpenContainerTimedAction.luaLoading: media/lua/TimedActions/ISReadABook.luaLoading: media/lua/TimedActions/ISRemoveSheetAction.luaLoading: media/lua/TimedActions/ISSitOnChairAction.luaLoading: media/lua/TimedActions/ISSmashWindow.luaLoading: media/lua/TimedActions/ISTakePillAction.luaLoading: media/lua/TimedActions/ISTakeWaterAction.luaLoading: media/lua/TimedActions/ISTransferWaterAction.luaLoading: media/lua/TimedActions/ISUnbarricadeAction.luaLoading: media/lua/TimedActions/ISUnequipAction.luaLoading: media/lua/TimedActions/ISWearClothing.luaLoading: media/lua/TimedActions/WalkToTimedAction.luaLoading: media/lua/TurnBased/TurnBasedMain.luaLoading: media/lua/TutorialHelperFunctions.luaLoading: media/lua/Util/AdjacentFreeTileFinder.luaLoading: media/lua/Util/BuildingHelper.luaLoading: media/lua/Util/StringReplacer.luaLoading: media/lua/Util/Vector2.luaLoading: media/lua/XpSystem/ISUI/ISCharacterInfo.luaLoading: media/lua/XpSystem/ISUI/ISCharacterInfoWindow.luaLoading: media/lua/XpSystem/ISUI/ISCharacterScreen.luaLoading: media/lua/XpSystem/ISUI/ISHealthPanel.luaLoading: media/lua/XpSystem/ISUI/ISSkillProgressBar.luaLoading: media/lua/XpSystem/XPSystem_SkillBook.luaLoading: media/lua/XpSystem/XpSystem_text.luaLoading: media/lua/XpSystem/XpUpdate.luaLoading: media/lua/a_requires.luaLoading: media/lua/katebaldspottutorial.luaLoading: media/lua/keyBinding.luaLoading: media/lua/mapScripts.luaLoading: media/lua/recipecode.luaLOADED UP A TOTAL OF 59 TEXTURESInfo log:WARNING: 0:20: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:23: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:24: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:25: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"WARNING: 0:26: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture" LOADED UP A TOTAL OF 125 TEXTURESCreated object cube of size 130x130x16 (1081600 bytes)1 players foundplayer 0 is mousePLAYER DATA OFFSET 04800480360table 0x611328046closure 0x1028701874Player 0loot inv createdtable 0x1141820035closure 0x1028701874loot all visiblecontext menu createdcontext menu initialisedcontext menu added0Context menu for player 0Context menu for player 0Context menu for player 0Context menu for player 0 I'm on build 17 (0011), running windows 64-bit and a 64-bit version of java. The crashes I've been experiencing have all had the same error reports as reported above. This issue is new as of build 17 (0008). Due to some very lax testing, I theorize that zooming very far out very quickly and panning the edges of the screen may have influence in causing the error. It seems like it happens most when I do this often, though I could be completely wrong as I don't exactly track all of my movements. It also seems more common in urban areas as opposed to the more rural sections of the map. Also also, compatibility mode seems to lengthen the amount of time between crashes, but not completely remove them. My PC specs are as follows: Intel® Core™ i7-3770K CPU @ 3.50 GHz 3.50 GHzRadeon HD 6970 2GB (Working on a upgrade for this bottleneck D:)16.0 GB DDR3 RAM @ 1333 HzWindows 7 64-bitSome shitty HDD I can't remember the name of. I had a similar issue; and with some help from EnigmaGrey found out how to resolve it for me (this might help you). First, there are 2 base errors in there: #1 java.nio.BufferOverflowException -- doesn't seem to hurt anything. As it shows up immediately on start. #2 Exception in thread "World Streamer" java.lang.OutOfMemoryError: Java heap space...java.lang.OutOfMemoryError: Java heap space Java runs out of memory, and lags or crashes. Generally right when you have an issue time-wise. http://theindiestone.com/forums/index.php/topic/2633-patch-0010-crashing-logs/ There's the post where I got help. We changed the ProjectZomboid.bat file (and I now run the game from the batch file not from Steam) which allows me more memory for Java to run the game. I tend to clear 1,300Mb (1.3 gig) of memory as a high water mark; so bumping the memory up from 758 and 1024 to 2048 should keep it clear regardless and not run out of memory. Might be worth a try if those crashes give you too much grief. A post from me specifying the exact changes made to the bat file the game provides:http://theindiestone.com/forums/index.php/topic/2620-bugs-build-17-0010/page-2#entry39285 Link to comment Share on other sites More sharing options...
Armarnis Posted November 9, 2013 Share Posted November 9, 2013 if i follow your steps, after the pause command (which forces me to push any button) the command window closes without anything happens. anyone an idea how to fix that? i guess some paths are wrong for me since i have a german windows (dunno if this is truely the reason), the amound of text and what its exactly calling where is a bit beyond my skills :< Link to comment Share on other sites More sharing options...
gekkobear Posted November 9, 2013 Share Posted November 9, 2013 Yeah, it should run the game before the pause command fires (and you'd see the pause after you exit; and close it then) ... so there's something different here or something going wrong. First, did you get anything in the error file specified? That might be the easiest way to sort out what happened. If not that; does the console give any "Cannot find" style errors before the pause? Maybe your Java isn't where it expects Java to be or something... If it's not picking up I'm wondering if you're not finding the call for:"%ProgramFiles%\Java\jre7\bin\java" EDIT: And now I think... are you 32 or 64 bit? That could be it as well (I think the batch file wants/expects 64 bit Java but I'm nowhere near positive on that statement). Link to comment Share on other sites More sharing options...
keviebear Posted November 10, 2013 Share Posted November 10, 2013 too lagy for me waited about 5mins for the game to start up and then the game proceeded to be unstable with lots of crashes, i know you guys work almost round the clock and i know you guys will get this game to a bugless stable version ill just wait until then intel graphics card, 4 gig ram, windows 7,asus laptop Link to comment Share on other sites More sharing options...
Lefarge Posted November 10, 2013 Share Posted November 10, 2013 @Gekko Opening the game through the .bat seems to have fixed my issue completely, so thanks for that. gekkobear 1 Link to comment Share on other sites More sharing options...
Recommended Posts