BodaciousMan Posted October 28, 2019 Share Posted October 28, 2019 So I started a new game and my character didn't spawn with a belt. I figured it was okay and I could just go scavenge one. Well I found one and had no way to wear/equip it. I only had the "back" hotbar available. Anyone else have this issue or am I missing something? Link to comment Share on other sites More sharing options...
elislavkat Posted October 29, 2019 Share Posted October 29, 2019 (edited) Hotbar? Where??? When it was added? Url please found, thanks Edited October 29, 2019 by elislavkat Link to comment Share on other sites More sharing options...
DresdenBBQ Posted October 29, 2019 Share Posted October 29, 2019 I don't think that the hotbar has been added yet? Someone correct me if I'm wrong, but they're workin' on it as a side project and it'll be released with the whole official update of Build 41. Link to comment Share on other sites More sharing options...
BodaciousMan Posted October 29, 2019 Author Share Posted October 29, 2019 This is the latest version released. The hotbars are implemented in this version 👍 Link to comment Share on other sites More sharing options...
Vfbcollins Posted October 31, 2019 Share Posted October 31, 2019 I am having the same issue. When I get a belt I can only put it in a container, favorite, or equip primary or equip secondary. Link to comment Share on other sites More sharing options...
pzfreak Posted November 1, 2019 Share Posted November 1, 2019 Hello, so after some digging i found out reason why some people cannot "Wear Belt" in 41.18 (including me). the reason for that is that standard belt item is still coded as normal not wearable item: ~~~~~~~~~~~~~~~~~~~ item Belt { Weight = 0.3, Type = Normal, DisplayName = Belt, Icon = Belt, } ~~~~~~~~~~~~~~~~~~~~~ Location of file with code: .Steam\steamapps\common\ProjectZomboid\media\scripts\items.txt) However there is new item called "Belt2" which has desired functionality: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ item Belt2 { Weight = 0.3, Type = Clothing, DisplayName = Belt, Icon = Belt, BodyLocation = Belt, ClothingItem = Belt, AttachmentsProvided = SmallBeltRight;SmallBeltLeft, } ~~~~~~~~~~~~~~~~~~~~~ Location: .Steam\steamapps\common\ProjectZomboid\media\scripts\clothing\clothing_others.txt Below there is dirty trick to add this to game - but make sure you understand what you are doing as replacing source code is highly not recommended. There is a way to temporarily fix it until Devs (god bless you guys for all the hard work you have done with this game btw.) however it is a bit risky and for current saves (if you are like me and do not want to loose character) there need to be additional step. 1.st of all backup files "items.txt" "clothing_others.txt" 2. replace code in items folder copying all code from "belt2" and replace code in "Belt" - THIS WILL REMOVE ALL BELTS FROM EXISTING SAVE GAME - so if you want to do it on some save you need to add recipe to "make Belt" from something, like this: recipe Belt { Newspaper, Result:Belt, Time:80.0, Category:Survivalist, } In this case from newspaper. this code needs to be added to C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\scripts\recipes.txt (backup this file first too) When you make new belt it will have all functionality of standard belts with 2 slots in hotbar. Hope it helps Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 1, 2019 Share Posted November 1, 2019 Changing item type will brick any save that had the original Belt because it no longer matches the length of the item in bytes in the save file, instead of Belt2. This is why the original is still there. Link to comment Share on other sites More sharing options...
pzfreak Posted November 2, 2019 Share Posted November 2, 2019 16 hours ago, EnigmaGrey said: Changing item type will brick any save that had the original Belt because it no longer matches the length of the item in bytes in the save file, instead of Belt2. This is why the original is still there. Make perfect sense. I started new game with new animation system quiet alot ( well i die a lot since new animation system ) and for some reason my game was still picking up "old belt" functionality. I didn't try to fully reinstall game ( clean install) -maybe this will fix it as well. Is this change make more damage apart of removing all belts from save game ( this what i noticed) ? Like make some items depended on belt not available or will crash the game? Link to comment Share on other sites More sharing options...
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