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Is it planned to make the roofs of buildings corporeal?


BoogieMan

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Seems like if you build a set of stairs to get to the roof of the building, most of the time you just fall right through it like it's not even there. 

 

 

Is this on the list of things to be done? Since you can feed sinks with rooftop rain collector barrels, it makes sense to be able to do this. And otherwise, why shouldn't you be able to walk around up there if you want?

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3 hours ago, BoogieMan said:

Seems like if you build a set of stairs to get to the roof of the building, most of the time you just fall right through it like it's not even there. 

 

 

Is this on the list of things to be done? Since you can feed sinks with rooftop rain collector barrels, it makes sense to be able to do this. And otherwise, why shouldn't you be able to walk around up there if you want?

 

You can walk on many roofs, do you mean angled roofs? 

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21 hours ago, ZombieHunter said:

 

You can walk on many roofs, do you mean angled roofs? 

Hmm, after spending some time looking at the building on the map it looks like the edges of it are indeed slightly angled. You just can't really see it in game from the west side of the building. Are all angled roofs like that? Can you build a wood floor "over" it and make it walkable?

 

That explains why it happened, although the original question still stands.. Is it planned to do another pass on the buildings to prevent the player from falling through the rooftops? As it is now I guess I'll just have to be extra careful to look for angled rooftops.

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3 hours ago, EnigmaGrey said:

It's always been this way. If the roof isn't flat, it doesn't have collision.

 

It'll be changed at some point, but for now it's just the way it is.


Don't trust the roofs!

 

It's good to know that it may be fixed in the future, thanks.

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