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Hypochondriac fever seems a lot more lethal now....in (IWBUMS)


Derbypoo

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I always played with the hypochondriac trait and always managed to survive the fever after a scratch (unless it was the real deal). I don't know if it is fever being a lot more lethal now or bug but I can't seem to tank the fever anymore even being maxed fed. 

 

Side questions:

Also Does prone to illness trait make fevers more lethal or simply just more common?

Same question to slow healing trait?

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Sleeping also used to keep your health up during a fever even if you were not well fed, but not anymore. I'm not sure if that's a bug or an intended change of mechanics.

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Also Does prone to illness trait make fevers more lethal or simply just more common?

Same question to slow healing trait?

I'm pretty sure that "slow healer" is only supposed to affect wounds that show up on the health panel (bleeding, scratches, broken bones...), not things that only show up as moodles. "Prone to illness" should increase your rate of zombification (though I'm not sure whether it should affect the fever triggered by "hypochondriac") and increase the chances of getting ill from bad weather.

Edited by Rass
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