lemmy101 Posted October 23, 2019 Share Posted October 23, 2019 Should fix a lot of 'crash on loading into game' issues! - Increased memory allocation for 64bit zomboid that could potentially avoid crashes on some systems loading into game. - Fixed shader issues with clothing overlays and holes which affect some GPUs (big source of hangs/crashes on game load / leaving spawn house and probably the same cause of some mac issues reported) - Added options for transparency / visibility of iso cursor for combat. - Render thread will now throw out better error messages for diagnosing future problems. - Fixed zombies playing their death sound sometimes when stabbed (but not jaw-stabbed). This happened when bCloseKill=true but CriticalHit=false. - A zombie dies as soon as it is jaw-stabbed, not after falling to the ground. The KnifeDeath animation is played in the falldown state, not the hitreaction state. The KnifeDeath hitreaction doesn't happen now because the zombie is dead before falling. - Fixed zombie number issue on Survival - Fixed pathfinding failing when moving on the same square when that square is blocked in all directions. This worked before luautils.walkAdj() was changed to not call AdjacentFreeTileFinder.isTileOrAdjacent(). https://theindiestone.com/forums/index.php?/topic/26223-stuck-in-one-spot/ - crossed, thejoker954, moriak and 9 others 8 1 3 Link to comment Share on other sites More sharing options...
M2xim Posted October 23, 2019 Share Posted October 23, 2019 not sure if you fixed it because i saw you did fix dupping bug on generator but when i wash bandages using the option on the sink when my character refill it i start dupplicating the empty water bottle and end up with a bunch of them Link to comment Share on other sites More sharing options...
Steapa Posted October 23, 2019 Share Posted October 23, 2019 I'm not getting any more of the "TDR crashes" I mentioned here: lemmy101 1 Link to comment Share on other sites More sharing options...
Neonwarrior Posted October 23, 2019 Share Posted October 23, 2019 Something wicked this way comes. Link to comment Share on other sites More sharing options...
poodude28 Posted October 23, 2019 Share Posted October 23, 2019 Still no fix for the saving / loading bug =(. Snicker 1 Link to comment Share on other sites More sharing options...
trombonaught Posted October 23, 2019 Share Posted October 23, 2019 Just posting this in a relevant thread: possible hypochondriac issues detailed here. Snicker 1 Link to comment Share on other sites More sharing options...
chimericray Posted October 24, 2019 Share Posted October 24, 2019 @lemmy101 Can you update the GOG version? thanks! Link to comment Share on other sites More sharing options...
Roachy Posted October 24, 2019 Share Posted October 24, 2019 2 hours ago, chimericray said: @lemmy101 Can you update the GOG version? thanks! Please +1 Link to comment Share on other sites More sharing options...
Blake81 Posted October 24, 2019 Share Posted October 24, 2019 Any news on the Reload Skill? Link to comment Share on other sites More sharing options...
thenejro Posted October 24, 2019 Share Posted October 24, 2019 I'm still having crash issues with this version. Here is my logs.zip if someone could help me This are my settings: Intel Core i7-7500U 2.70Ghz, motherboard HP 8367, VideoCard: Intel HD Graphics 620, 12gb RAM logs.zip Link to comment Share on other sites More sharing options...
lemmy101 Posted October 24, 2019 Author Share Posted October 24, 2019 50 minutes ago, thenejro said: I'm still having crash issues with this version. Here is my logs.zip if someone could help me This are my settings: Intel Core i7-7500U 2.70Ghz, motherboard HP 8367, VideoCard: Intel HD Graphics 620, 12gb RAM logs.zip 250.59 kB · 0 downloads where does it crash? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 24, 2019 Share Posted October 24, 2019 2 hours ago, thenejro said: I'm still having crash issues with this version. Here is my logs.zip if someone could help me This are my settings: Intel Core i7-7500U 2.70Ghz, motherboard HP 8367, VideoCard: Intel HD Graphics 620, 12gb RAM logs.zip 250.59 kB · 2 downloads Logs.zip isn't functional right now. Could you go to Steam -> Restart and then try verifying the game? (Project Zomboid -> Properties -> Local Files -> Validate) There should be a newer update that may resolve this. If not, could you grab the console.txt instead of the logs.zip and explain where it's crashing? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 24, 2019 Share Posted October 24, 2019 17 hours ago, poodude28 said: Still no fix for the saving / loading bug =(. There's still a few things we're not quite clear on regarding the save issue. Could you try getting the console.txt file after it happens again? Ideally, we need it to be in the same session of the game, as the console.txt gets overwritten each time the game is started. So, start a game -> save it -> load it -> if it breaks, grab the console.txt. Note: if you're using trait mods, it's expected it'll break. Note2: some people have suggested it only breaks when using the continue button, whereas it works fine after loading Note 3: is it crashing or locking up during save/sleep, causing you to quit the game some other way than ESC -> Quit? Link to comment Share on other sites More sharing options...
Kappatao Posted October 24, 2019 Share Posted October 24, 2019 3 hours ago, EnigmaGrey said: There's still a few things we're not quite clear on regarding the save issue. Could you try getting the console.txt file after it happens again? Ideally, we need it to be in the same session of the game, as the console.txt gets overwritten each time the game is started. So, start a game -> save it -> load it -> if it breaks, grab the console.txt. Note: if you're using trait mods, it's expected it'll break. Note2: some people have suggested it only breaks when using the continue button, whereas it works fine after loading Note 3: is it crashing or locking up during save/sleep, causing you to quit the game some other way than ESC -> Quit? I have also heard in reported that it only stops saving the game after a character has died in the world, and a new one has been made (the new one won't save) Link to comment Share on other sites More sharing options...
Kincy Posted October 24, 2019 Share Posted October 24, 2019 Looking forward to the release of multiplayer mode. Especially for us who have online servers and our players are crazy! Jason132 and Snicker 2 Link to comment Share on other sites More sharing options...
poodude28 Posted October 24, 2019 Share Posted October 24, 2019 (edited) 14 hours ago, EnigmaGrey said: There's still a few things we're not quite clear on regarding the save issue. Could you try getting the console.txt file after it happens again? Ideally, we need it to be in the same session of the game, as the console.txt gets overwritten each time the game is started. So, start a game -> save it -> load it -> if it breaks, grab the console.txt. Note: if you're using trait mods, it's expected it'll break. Note2: some people have suggested it only breaks when using the continue button, whereas it works fine after loading Note 3: is it crashing or locking up during save/sleep, causing you to quit the game some other way than ESC -> Quit? I'll be sure to update my bug report with a console.txt Edit - using load instead of continue seems to have fixed it. Edited October 25, 2019 by poodude28 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted October 25, 2019 Share Posted October 25, 2019 I feel like it would be pretty awesome to be able to change your starting backpack color if you choose the option to start with gear Link to comment Share on other sites More sharing options...
Logiak Posted October 25, 2019 Share Posted October 25, 2019 Can you elaborate about the zombie number being fixed? Link to comment Share on other sites More sharing options...
Neutz Posted October 25, 2019 Share Posted October 25, 2019 (edited) Just noticed that choosing Apocalypse is actually Survivor mode again xD Noticed it in my save file when i was sure i chose Apocalypse, Made a new game and choosing Apocalypse sets the difficulty to Survivor sure enough Either that or the save files are labelled wrong Also can't pick up or dissassemble some 2 tile objects, The desks here have the same issue Edited October 25, 2019 by Neutz Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 25, 2019 Share Posted October 25, 2019 2 hours ago, Neutz said: Just noticed that choosing Apocalypse is actually Survivor mode again xD Noticed it in my save file when i was sure i chose Apocalypse, Made a new game and choosing Apocalypse sets the difficulty to Survivor sure enough Either that or the save files are labelled wrong Technically, it's correct. Apocalypse ~= Survivor Survivor ~= Fighter (renamed brawler later) Builder == still builder Though by now they have tweaked sandbox settings, .etc. The game never forgets. Though we'll blank its memory later. Until then it's going to be a tad confusing when asking people to do things with their saves. Link to comment Share on other sites More sharing options...
Blake81 Posted October 25, 2019 Share Posted October 25, 2019 (edited) 2 hours ago, Neutz said: Also can't pick up or dissassemble some 2 tile objects, The desks here have the same issue Very old bug; been like that since the Furniture Moving was first implemented. Can't move those cubby walls, and some desks for some reason. Edited October 25, 2019 by Blake81 Pandorea 1 Link to comment Share on other sites More sharing options...
Pandorea Posted October 25, 2019 Share Posted October 25, 2019 On 10/23/2019 at 9:35 PM, M2xim said: not sure if you fixed it because i saw you did fix dupping bug on generator but when i wash bandages using the option on the sink when my character refill it i start dupplicating the empty water bottle and end up with a bunch of them Could you confirm that this still happens, please? And if it is, could you give more detailed steps? Also, if there is a bottle available in nearby containers the char will take that and use it to clean dirty bandages/sheets. Is it possible this happened and not the duplication? Link to comment Share on other sites More sharing options...
thenejro Posted October 25, 2019 Share Posted October 25, 2019 21 hours ago, lemmy101 said: where does it crash? It's crashing when i start a new game, here is the console.txt console.txt Link to comment Share on other sites More sharing options...
Lord_of_Cats Posted October 25, 2019 Share Posted October 25, 2019 Thank you so much for adding in the option for Iso cursor transparency, it makes the world of difference for me. Link to comment Share on other sites More sharing options...
M2xim Posted October 25, 2019 Share Posted October 25, 2019 11 hours ago, Pandorea said: Could you confirm that this still happens, please? And if it is, could you give more detailed steps? Also, if there is a bottle available in nearby containers the char will take that and use it to clean dirty bandages/sheets. Is it possible this happened and not the duplication? No i'm playing Apocalypse, there's no way there were 16 water bottles in the 3 counters in front of me. Hell i'm not even sure that would be possible in sandbox with loot set on abundant lol The only thing i do is washing all bandages by clicking the option on the sink, then i start dupplicating empty bottles until i'm done washing the bandages. Every time it refill i get a new bottle. Link to comment Share on other sites More sharing options...
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