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SpaceTaco

Build 41 Clothing Modding

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Thought I would take a look at a simple clothing retexture mod. I can work out most everything but the last couple steps to keep it from being a hack job.

Only a few new steps here from a standard item mod.

 

Create the item definition: 
  <User Folder>\Zomboid\mods\<MyMod>\media\clothing\<MyMod>.txt
Create a texture image for the 3D character model: 
  <User Folder>\Zomboid\mods\<MyMod>\media\textures\Clothes\<subfolder>\<itemName>.png
Create an inventory icon 32x32: 
  <User Folder>\Zomboid\mods\<MyMod>\media\textures\Item_<itemName>.png
Create the model\texture\tint\GUID references: 
  <User Folder>\Zomboid\mods\<MyMod>\media\clothing\clothingItems\<itemName>.xml
Attach the item to some distribution (place it in the world), the new ProceduralDistributions have a bit less boilerplate than the old SuburbsDistributions.
  <User Folder>\Zomboid\mods\<MyMod>\media\lua\server\items\<MyMod>_distributions.lua

 

Finally, you need to have a GUID to clothing model reference placed in fileGuidTable.xml. I have found no way to inject this from a mod, I could 
only get it working by adding the reference directly to the game file:

  <game install>\media\fileGuidTable.xml

Anyone know a way around this? Also, if I want the clothing item to be worn by zeds, I need to edit the game file:

  <game install>\media\clothing\clothing.xml

I'd love to have a way to inject\replace XML in those files from the mod. That or some back door lua script way.

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Really eager to get some documentation on this, going to start practicing Blender as there is a gear pack I definitely want to make!

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