lichterloh Posted October 20, 2019 Share Posted October 20, 2019 (edited) Some (low hunger) food items take an unreasonable amount of time to eat. Notably it appears to take longer to eat a Cherry, Strawberries or Radishes than a full Can of Beans or a whole Pineapple. Edited October 20, 2019 by lichterloh axeladalidez78 and Maris 2 Link to comment Share on other sites More sharing options...
duanethebathtub Posted October 20, 2019 Share Posted October 20, 2019 I've noticed this too... a lollipop took a long time to eat in one game Link to comment Share on other sites More sharing options...
Beard Posted October 21, 2019 Share Posted October 21, 2019 There was a new feature implemented in this version I think that if you have a head wound you will eat a lot slower, maybe that was the case when this happened? Link to comment Share on other sites More sharing options...
ZonaryQuasar Posted October 21, 2019 Share Posted October 21, 2019 Can confirm that this is happening, without head wounds. Maris and Beard 1 1 Link to comment Share on other sites More sharing options...
lichterloh Posted October 21, 2019 Author Share Posted October 21, 2019 No, no head wound (sandbox with no zombies). In v40 small food items like Cherry or Radish or Strawberry are basically gone within one or two "chews" of the eating sound effect, the sound effect can't even play out completely before it's interrupted by the swallow sound - it's less than a second. Whereas in v41.14 it takes roughly 10 seconds with a noticeable pause between the chews and the swallow. Link to comment Share on other sites More sharing options...
lichterloh Posted October 21, 2019 Author Share Posted October 21, 2019 Did some experimenting. There's usually a good correlation between hunger reduction and eating time, except for food with less than 10 hunger reduction: Food Item Hunger Time Mint Candy 2 9s Cherry 3 9s Radish 3 9s Cookie 5 9s Pickles 5 9s Processed Cheese 5 9s Strawberries 5 9s Sunflower Seeds 5 9s Raspberry Shortbread 7 9s Bell Pepper 8 9s Carrot 8 9s Peanuts 8 9s Lemon 10 2s Modjeska 10 2s Tofu 10 2s Yogurt 10 2s Zucchini 10 2s Candy Cane 10 3s Leek 12 3s Tomato 12 3s Corn 14 3s Lettuce 15 3s Waffles 15 4s Banana 17 4s Pancakes 20 5s Pineapple 25 6s SandwichTomatoLettuceHamPickles 36 9s Watermelon 60 15s It's as if the low hunger items are eaten too fast for the animation system so it falls back to a default value? ZonaryQuasar, Maris, ZombiesLoveBrainiacs and 1 other 1 1 2 Link to comment Share on other sites More sharing options...
Tiax Posted October 29, 2019 Share Posted October 29, 2019 From checking the LUA, it looks like smaller food items (based on "hunger" value) will always be forced to the same consumption time as cigarettes: steamapps\common\ProjectZomboid\media\lua\client\TimedActions\ISEatFoodAction.lua o.maxTime = math.abs(item:getBaseHunger() * 150 * o.percentage) * 8; if o.maxTime > math.abs(item:getHungerChange() * 150 * 8) then o.maxTime = math.abs(item:getHungerChange() * 150 * 8); end -- Cigarettes don't reduce hunger if o.maxTime < 100 then o.maxTime = 450 end I published a small mod to fix it on the Steam workshop, if you cannot wait for an official fix: https://steamcommunity.com/sharedfiles/filedetails/?id=1902015925 lichterloh, ZombiesLoveBrainiacs and Maris 1 2 Link to comment Share on other sites More sharing options...
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