duanethebathtub Posted October 19, 2019 Share Posted October 19, 2019 I suspect this one is just disabled??? Unable to fast-forward the game. Link to comment Share on other sites More sharing options...
axeladalidez78 Posted October 19, 2019 Share Posted October 19, 2019 (edited) I've noticed time stops if zombies are within your line of sight, regardless if you are unable to see them. Edited October 19, 2019 by axeladalidez78 Link to comment Share on other sites More sharing options...
Axezombie Posted October 19, 2019 Share Posted October 19, 2019 It always has been disabled if zombies are near by but the range of it is way too big now Link to comment Share on other sites More sharing options...
duanethebathtub Posted October 19, 2019 Author Share Posted October 19, 2019 Great, I will test the range issue. I thought that was the problem at first, but it wouldn't work no matter where I tried. Will test way out in the country. Link to comment Share on other sites More sharing options...
Seedling Posted October 20, 2019 Share Posted October 20, 2019 Any corpses nearby? Dead or undead Link to comment Share on other sites More sharing options...
duanethebathtub Posted October 20, 2019 Author Share Posted October 20, 2019 I have confirmed you can fast forward if zombies are not nearby at all. The area is larger than it used to be as Axezombie said. Link to comment Share on other sites More sharing options...
cocoayoc Posted October 21, 2019 Share Posted October 21, 2019 i found a safe place in a building to read a skill book but i hear a zombie a few floors down. reading the book is taking so long Link to comment Share on other sites More sharing options...
Pandorea Posted October 21, 2019 Share Posted October 21, 2019 The detection area has indeed been increased because of the new ability to sit down and rest anywhere. Prior to this change the number of unfair deaths while resting (and fast-forwarding) has been awfully large - you sit down, fast-forward, next thing you know a zed is biting you while the char is getting up, helpless. That said there may be a bug lurking with corpses having an effect of this, so if anyone spots THAT, please do report! ZonaryQuasar 1 Link to comment Share on other sites More sharing options...
ZonaryQuasar Posted October 21, 2019 Share Posted October 21, 2019 1 hour ago, Pandorea said: The detection area has indeed been increased because of the new ability to sit down and rest anywhere. Prior to this change the number of unfair deaths while resting (and fast-forwarding) has been awfully large - you sit down, fast-forward, next thing you know a zed is biting you while the char is getting up, helpless. That said there may be a bug lurking with corpses having an effect of this, so if anyone spots THAT, please do report! I understand what you are saying but I don't think that can be considerate as unfair deaths. If the player decides to rest in the middle of a forest, out in the open, it's his fault only. I always find a house or a secured area with walls+door first before resting, and this change is impacting the gameplay in this case. I'll explain: Before the change I was able for example to go to the second floor of a two story house during the helicopter event and keep reading books until the helicopter goes away. Now is impossible to do this because I can't fast forward and have to wait from 8am to 22pm without doing anything until my character becomes tired enough to be able to sleep. Can't go to the first floor because is flooded with zombies too. If the fast forward was possible, one to two days fast forwarding reading books was enough to clear the area so I could escape and go back to my base. ditoseadio 1 Link to comment Share on other sites More sharing options...
Pandorea Posted October 21, 2019 Share Posted October 21, 2019 1 hour ago, ZonaryQuasar said: I understand what you are saying but I don't think that can be considerate as unfair deaths. If the player decides to rest in the middle of a forest, out in the open, it's his fault only. I always find a house or a secured area with walls+door first before resting, and this change is impacting the gameplay in this case. I'll explain: Before the change I was able for example to go to the second floor of a two story house during the helicopter event and keep reading books until the helicopter goes away. Now is impossible to do this because I can't fast forward and have to wait from 8am to 22pm without doing anything until my character becomes tired enough to be able to sleep. Can't go to the first floor because is flooded with zombies too. If the fast forward was possible, one to two days fast forwarding reading books was enough to clear the area so I could escape and go back to my base. It was not only in the open. You could be resting in a house and zombies would break in and attack and bite you before you can even get off the floor. Link to comment Share on other sites More sharing options...
ZonaryQuasar Posted October 21, 2019 Share Posted October 21, 2019 18 minutes ago, Pandorea said: It was not only in the open. You could be resting in a house and zombies would break in and attack and bite you before you can even get off the floor. But it's the same thing/case, no? If the player decides to rest while being chased by zombies (and by that I mean, if the zeds know where the player is), they will bash the doors until the door is destroyed and then they will bite/attack the player. So if the player is being followed, enters a room, close the doors, sits on the floor and hit fast forward, it's his fault if he dies, no? What the player should do is first eliminate all the threat, and only then safely rest on the floor. If he does this, then there's no reason to change the range of the fast forward cancelation. ditoseadio 1 Link to comment Share on other sites More sharing options...
ditoseadio Posted October 21, 2019 Share Posted October 21, 2019 Speeding up time is a player's choice, and he must be aware and responsible for it. This change is too frustrating and has a negative impact on gameplay more than any other. Link to comment Share on other sites More sharing options...
Pandorea Posted October 21, 2019 Share Posted October 21, 2019 You may be forgetting about Ehxaustion. Eliminating all threat may not be possible because character is so tired they can barely lift the weapon or move. Link to comment Share on other sites More sharing options...
ZonaryQuasar Posted October 21, 2019 Share Posted October 21, 2019 (edited) 19 minutes ago, Pandorea said: You may be forgetting about Ehxaustion. Eliminating all threat may not be possible because character is so tired they can barely lift the weapon or move. And in that case what the player would do? He would go to a empty room and fast forward to rest until the character's exhaustion goes away. The thing is that now he can't because when he tries to fast forward it won't work because there are zombies nearby even if they aren't in line of sight of the player. Edited October 21, 2019 by ZonaryQuasar Link to comment Share on other sites More sharing options...
ditoseadio Posted October 21, 2019 Share Posted October 21, 2019 When I don't have a vehicle I travel long distances with the option "Walk to..." in the context menu, using F4 in zones without zombies. Now it's impossible, and very boring. I can mention a thousand examples where fast forward is essential for the gameplay of this game. If you use fast forward in dangerous situations it is your responsibility as I said before. Link to comment Share on other sites More sharing options...
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