Bourbon 53 Posted October 18 (edited) Just my two cents on the gun stuff in the new build 41 IWBUMS, likely I am gonna add more to the list while playing more. If you comment a suggestion in the thread I will put it in the top post for better visibility. Keep the good stuff coming! Praize: -Revolver loading animation is great! -Shotgun Racking feels Awsome! -I like that you have three revolvers and one is in .45 ACP. That makes for interesting gameplay as you can use the same ammo that the 1911 uses. Critizism: Overall Gunhandling: -If a gun jamms we need a more clear message, the PC could mabye say "Shit jammed" Also include which button to press to unjam. -Pistols should NOT spawn without a magazine. This ist just frustrating. -Magazines should spawn A LOT! more. THIS IS STILL NOT FIXED! -Ammo should spawn a lot more. There is no sense in nerfing guns that way. -There needs to be a way to level "aiming" quicker. Early shooting levels are just frustrating. Maybe add a Magazine that teaches the PC basic sighting and gives them a easier time. Or doing target practice out in the woods. -Long guns should spawn on zeds too. Like a M16 for the bank robbers. (dont know if it is already in or not, mabye its just reaaally rare, suggested by Tails) -When a Zombie is very close, and you have a handgun you should be able to just put the gun against the zombies head and instantly shoot him instead of shoving (suggested by crossed) -Weight does need to be adjusted to the firearms. The Snubnose Revolver should be a lot lighter than the Desert Eagle. -Guns should also be able to be put on a belt slot. This DOES NOT make Holsters obsolete, because having a holster gives you a faster draw and a quickslot more. Revolver: -When unloading a revolver the text reads "Rack Revolver" this is worng Right text would be -----> Unload Revolver, should also just unload the whole cylinder, there is no use in just taking one bullet out with a revolver. -When "racking" a revolver the sound is of a spinning cylinder, that makes no sense -Shooting sound of a revolver is reeeeeally bad, sorry -When reloading a revolver, PC should dump out all the cartriges and load from start (thats how you do it, taking single casings out doesn´t work because they stick to the chamber. You have to use the cylinder plunger.) See ORGM Rechambered. -Revolvers shoudn´t jam like they do now. If a revolver jamms you can´t "just rack it" like a pistol. A revolver doesnt have the malfunctions that a pistol can have. This should be reworked that revolvers cannot jam. (There is a lot that can go wrong with a revolver IRL, but for a game it would make sense if it would be the more reliable option, but with less firepower. -Speed loaders would be nice to have for reloading a revolver much faster than slow bullet by bullet reloading. (Suggested by Tails) Shotgun: -Doublebarrled shotgun has no option to be "sawn off" (suggested by Crossbow7734) -Shotguns could have two options to be sawn off. Only barrel, which reduces weight a bit and increases spread. Or Barrel and stock, which makes it a pistolgrip. Reduces weight by a lot and increases spread AND recovery time (time to have an accurate shot again, mabye for PCs with low gun skill chance to get hit in the face by recoil) Hunting Rifle: -Both should have internal Magazines like they were before. A detachable 3 round mag is just useless. Ammunition: -Pistol boxes should contain 50 rounds not 30 -Rifle Ammo boxes should contain 20 not 40 rounds -Shotgun boxes should contain 25 not 24 rounds (this is the amount of any real shotgun shell box) -Loading Magazines is waaaaay to fast, was good last build, there was no need to change Already adressed by the devs: -Guns seem to fire to slow. I cannot fire them fast. (Fixed, now it depends on your aiming level how fast you can fire) -If your PC has a good aiming skill the animation for racking should be shorter. The PC could rack the shotgun while shouldered which makes it faster. (Already done, but without a seperate animation) What are your opinions? Edited November 13 by Bourbon 4 Mr_Sunshine, Geras, Tails and 1 other reacted to this Share this post Link to post Share on other sites
Neonwarrior 24 Posted October 18 Set out the good dishes! Bourbon has come to visit! I agree with pretty much everything. The gun jamming is especially important, otherwise the message sent to the player is that you ran out of ammo when all you need to do is unjam the weapon. I'd also like a better aiming UI so I don't have to trust that the aim of my weapon is correct, Resident Evil style. I want an indication of when my weapon is as steady as it can possibly get, like in CDDA. 1 Bourbon reacted to this Share this post Link to post Share on other sites
Bourbon 53 Posted October 22 Also: Has anyone found the double barrled shotgun or the assault rifles? Are they still disabled? Mabye a bug and they arent in the loot table. Share this post Link to post Share on other sites
Bourbon 53 Posted November 1 I updated the main post, with what the devs already adressed. Share this post Link to post Share on other sites
Tails 259 Posted November 1 Firearms spawns on zombie corpses : Currently only M9 and 1911 pistols only seem to be found on a zombie corpse as well as 9mm and .45 ammunition it could use more types of gun spawns on zombies such as revolvers of all types and D-E pistol as well as other types ammunition. Also would be interesting to see some 2 handed guns spawn on the back of zombies. :Revolvers: Speed loaders would be nice to have for reloading a revolver much faster than slow bullet by bullet reloading. 1 Bourbon reacted to this Share this post Link to post Share on other sites
ZombieHunter 73 Posted November 1 (edited) On 10/18/2019 at 2:22 PM, Bourbon said: When unloading a revolver the text reads "Rack Revolver" this is worng Right text would be -----> Unload Revolver, should also just unload the whole cylinder, there is no use in just taking one bullet out with a revolver. -When "racking" a revolver the sound is of a spinning cylinder, that makes no sense It is technically right term. Normally when you have a gun you have a single Chamber. With a Revolver though each hole in the cylinder is a Chamber. Unloading and Reloading should happen in a single gameplay action and not 2 separate actions. Unless you are saying there is no option only to unload the bullets without reloading ( haven't found revolver yet ) Edited November 1 by ZombieHunter Share this post Link to post Share on other sites
Fenris_Wolf 282 Posted November 1 15 minutes ago, ZombieHunter said: It is technically right term. Absolutely the wrong term. 'Racking' is the action of pulling the slide or bolt to the rear and back forwards, extracting whatever is in the chamber and loading the next round. As you stated, with a revolver each spot in the cylinder is the chamber. There is nothing to 'rack'. 1 Bourbon reacted to this Share this post Link to post Share on other sites
ZombieHunter 73 Posted November 2 11 hours ago, Fenris_Wolf said: Absolutely the wrong term. 'Racking' is the action of pulling the slide or bolt to the rear and back forwards, extracting whatever is in the chamber and loading the next round. As you stated, with a revolver each spot in the cylinder is the chamber. There is nothing to 'rack'. You are describing the full set of actions in order to move the round from the magazine into the chamber of a standard pistol \ rifle. In case of revolver none of those steps exist. Instead the procedure is simply putting the bullet directly into the chamber. To put it as an analogy. "Walking through the door" You would normally give instructions as stop at the door, turn the handle, open the door, walk through the door. But in case of Automatic doors it would be - stand infront of the door and walk through. The action is the same - the steps slightly differ because one action is no longer required. Share this post Link to post Share on other sites
EnigmaGrey 6064 Posted November 2 16 minutes ago, ZombieHunter said: You are describing the full set of actions in order to move the round from the magazine into the chamber of a standard pistol \ rifle. In case of revolver none of those steps exist. Instead the procedure is simply putting the bullet directly into the chamber. To put it as an analogy. "Walking through the door" You would normally give instructions as stop at the door, turn the handle, open the door, walk through the door. But in case of Automatic doors it would be - stand infront of the door and walk through. The action is the same - the steps slightly differ because one action is no longer required. Even I, a gun-fearin' Canadian knows you don't rack revolvers, ZombieHunter. Go ahead, google it: I'm confident every example you'll find mentions the requirement of there being a slide to rack in the first place. Though you'll find lots of lovely wooden revolver racks to store your collection on. I can only guess you've confused it with cocking ... itself pretty much pointless outside of movies. due to the prevalence of double-action revolvers, iirc. Fenris would know, though. He loves this stuff. Share this post Link to post Share on other sites
ZombieHunter 73 Posted November 2 (edited) 3 hours ago, EnigmaGrey said: Even I, a gun-fearin' Canadian knows you don't rack revolvers, ZombieHunter. Go ahead, google it: I'm confident every example you'll find mentions the requirement of there being a slide to rack in the first place. Though you'll find lots of lovely wooden revolver racks to store your collection on. I can only guess you've confused it with cocking ... itself pretty much pointless outside of movies. due to the prevalence of double-action revolvers, iirc. Fenris would know, though. He loves this stuff. That is because the origin of the term got muddled - the one used by fire arms is simply a modification of the original concept. A rack is essentially a place where "items are kept for storage" Racking is the action of "putting that item on a rack". In the case of guns - the rack is the chamber. So the definition would be placing the bullet into the chamber. If I was putting an item on the shelf - if I use one hand, two hands, a fork lift in all cases I am racking the item. The same applies to a weapon. It doesn't matter the steps involved - what matters in the end is the the end result of the bullet in the chamber. Edited November 2 by ZombieHunter Share this post Link to post Share on other sites
Fenris_Wolf 282 Posted November 2 53 minutes ago, ZombieHunter said: A rack is essentially a place where "items are kept for storage" Wrong rack. The term is derived from this: https://en.wikipedia.org/wiki/Rack-and-pinion A rack and pinion is a type of linear actuator that comprises a circular gear (the pinion) engaging a linear gear (the rack), which operate to translate rotational motion into linear motion. Driving the pinion into rotation causes the rack to be driven linearly. Driving the rack linearly will cause the pinion to be driven into a rotation. Thus 'racking a firearm' is the linear motion of moving the bolt backwards and forwards. Share this post Link to post Share on other sites
Josko 124 Posted November 4 I remember playing Last stand: Union city, there you could find zombies with a shotgun or assault rifle on their back or a missing. Would be amazing if the same was applied to zomboid but with a rare chance to encounter such a zombie with a fricking assault rifle on their back^^ Share this post Link to post Share on other sites