Okamikurainya Posted October 17, 2019 Share Posted October 17, 2019 Current Zone Definitions: Army Athletic Bank Bar Baseball Beach CarRepair ConstructionSite CountryClub Default Dinner Doctor Factory FancyHotel Farm FarmingStore FireDept Fossoil Gas2Go Gigamart Golf McCoys Offices Pharmacist PileOCrepe PizzaWhirled Police PoliceState Pony Prison Restaurant School SeaHorse SecretBase Spa Spiffo StreetSports ThunderGas TrailerPark VariousFoodMarket Wedding These are implemented into the objects.lua like any other zone, such as foraging and vehicle zones.Example: { name = "Beach", type = "ZombiesType", x = 30664, y = 30946, z = 0, width = 33, height = 34 } Arsenal26 and throttlekitty 2 Link to comment Share on other sites More sharing options...
Arsenal26 Posted October 18, 2019 Share Posted October 18, 2019 (edited) Tried on my map via WorldED by going to [WORLD], [OBJECT TYPES], and then creating named zones from the list above... Seems to work in a Patrol station... Saw two uniformed zombies!!! Also, warehouse workers have jumpsuits, etc... So far not seeing any prisoners in my prison ZombiesType zone.... I guess Prison distribution just doesn't have that many prisoners ? They all seem like normal dressed zombies you might expect to see in a mall... This is GREAT!! Edited October 18, 2019 by Arsenal26 Link to comment Share on other sites More sharing options...
Tashendal Posted August 31, 2020 Share Posted August 31, 2020 do I need to write some code in a project file or is it enough just to assign names to the zones foraging? Link to comment Share on other sites More sharing options...
avensis Posted September 11, 2020 Share Posted September 11, 2020 (edited) Hi, I would also like to know if we should write code in a project file. Edited July 25, 2022 by avensis Link to comment Share on other sites More sharing options...
Snuffleupagus Posted September 30, 2020 Share Posted September 30, 2020 I was able to implement it by creating a zone type in the .pzw file. Added the lines: <objecttype name="ZombiesType"/> and <objectgroup name="ZombiesType" defaulttype="ZombiesType"/> into the .pzw file along with the other zone type entries. (I could've swore I added the "color=#####" line to the object group, but it was gone after the first save.) Save the text and load up in the world editor, you should see a "ZombiesType" object type. Select it and add an object to the world for the zone. Give it a name from the list above. Some of the Zombies Spawned around that zone should fit the description. Worked for me anyway. It would be nice to find some more in-depth info on zones than just whats in Ringo's tutorial. Like what the townzone/nav/farm zone types actually do. Searches come up light on the forums. Link to comment Share on other sites More sharing options...
hamishduke Posted November 27, 2022 Share Posted November 27, 2022 (edited) thank you so much for sharing your post i just want know that if we should write code in project file if that is so that is fantastic keep up share your another posts with us.... mini militia apk Edited November 28, 2022 by hamishduke Link to comment Share on other sites More sharing options...
RingoD123 Posted November 27, 2022 Share Posted November 27, 2022 7 hours ago, hamishduke said: thank you so much for sharing your post i just want know that if we should write code in project file if that is so that is fantastic keep up share your another posts with us.... If you are using the latest version of the modding tools then no, you should not need to add any code to your .pzw file. you can find an all in one guide here: Part 6D goes over zombie zones. Link to comment Share on other sites More sharing options...
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