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Okamikurainya

Zombie Zone Definitions

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Current Zone Definitions:
 

Army
Athletic
Bank
Bar
Baseball
Beach
CarRepair
ConstructionSite
CountryClub
Default
Dinner
Doctor
Factory
FancyHotel
Farm
FarmingStore
FireDept
Fossoil
Gas2Go
Gigamart
Golf
McCoys
Offices
Pharmacist
PileOCrepe
PizzaWhirled
Police
PoliceState
Pony
Prison
Restaurant
School
SeaHorse
SecretBase
Spa
Spiffo
StreetSports
ThunderGas
TrailerPark
VariousFoodMarket
Wedding

 

These are implemented into the objects.lua like any other zone, such as foraging and vehicle zones.

Example:

{ name = "Beach", type = "ZombiesType", x = 30664, y = 30946, z = 0, width = 33, height = 34 }

 

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Tried on my map via WorldED by going to [WORLD], [OBJECT TYPES], and then creating named zones from the list above...

 

Seems to work in a Patrol station... Saw two uniformed zombies!!!  Also, warehouse workers have jumpsuits, etc...

 

So far not seeing any prisoners in my prison ZombiesType zone....  I guess Prison distribution just doesn't have that many prisoners ?  They all seem like normal dressed zombies you might expect to see in a mall... 

 

This is GREAT!! 

 

Edited by Arsenal26

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I was able to implement it by creating a zone type in the .pzw file.

Added the lines:

 <objecttype name="ZombiesType"/>

and

 <objectgroup name="ZombiesType" defaulttype="ZombiesType"/>

into the .pzw file along with the other zone type entries. (I could've swore I added the "color=#####" line to the object group, but it was gone after the first save.)

 

Save the text and load up in the world editor, you should see a "ZombiesType" object type. Select it and add an object to the world for the zone.

Give it a name from the list above. Some of the Zombies Spawned around that zone should fit the description. Worked for me anyway.

 

It would be nice to find some more in-depth info on zones than just whats in Ringo's tutorial. Like what the townzone/nav/farm zone types actually do. Searches come up light on the forums.

 

image.png.45ebe9cf8c2544e5bbe1687e26577092.png

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