NagashUD Posted October 16, 2019 Share Posted October 16, 2019 Hi there, Really appreciate the new combat system, here some balance issue i encounter/ideas that could improve the new system Accuracy with mouse should be improve, reacting a bit more fast where it's pointing at; Sometimes i get injured too fast compared to the zombie animation, as well pushing back the right zombi at the right time is pain (accuracy , animations timing)and seems delayed a little bit. Sneak system is good, but no sneak kill ? can't aim while sneaking without my character stands ? I encounter an little issue as well when i loot items, the character plays its animation, then i have to turn back to the loot container direction, making alot of clicks each time ; as well it would be more confortable to the character not rotate a bit while playing the animation. Thanks for the release guys ! you re awesome !! Link to comment Share on other sites More sharing options...
Arsenal26 Posted October 17, 2019 Share Posted October 17, 2019 +1 on the container alignment issue... Way too many inputs to undo what the additional stylistic movement causes... Link to comment Share on other sites More sharing options...
explorator Posted October 17, 2019 Share Posted October 17, 2019 Accuracy and timing of melee attacks needs to be fine tuned; too often the curser does not relate to the direction of attacks. +1 on aligning to loot...to much fiddling needed to just grab something off a shelf. Link to comment Share on other sites More sharing options...
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