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PUBLIC IWBUMS BETA - BUILD 41 RELEASED - Animations!

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So pls how do I search the full rosewood school with normal luck: no lucky or unlucky perks. Yet not a single backpack in the full school. Sorry guys pls fix this for me and put at least like 1 or 2 cause that is not realistic enough for me. XD

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So like why is the gun aim in the game so bad even when I am a policeman cause like if I choose that and get what 3 aiming. I should be able to shoot a zombie in the head that is literally right in front of me 90% of the time. Guns already make so much noise please give the aim a slight buff when close up at least cause that is not cool for someone that " Loves Guns. " Pls and thank you guys :D Have a good one.

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15 hours ago, Kaixrou said:

So like why is the gun aim in the game so bad even when I am a policeman cause like if I choose that and get what 3 aiming. I should be able to shoot a zombie in the head that is literally right in front of me 90% of the time. Guns already make so much noise please give the aim a slight buff when close up at least cause that is not cool for someone that " Loves Guns. " Pls and thank you guys :D Have a good one.

Your guy is probably panicking. Take beta blockers.

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[41.18 BUGs]

  1. Is The TV shows will give you much less exp when you fast forward? e.g You will get 5 times when normal, but only 2 times when fast forward.
  2. When you star a recipe, the list will move to top automatically, it's very annoying!
  3. Skill will lack to upgrade auto in some time, like watching TV shows. Need to click it by player to upgrade.1327219023_SCYP@KQ_)_KHISWG)OU3A.png.7bde196a30cbc994033479590f0f55ca.png
  4. Is the spear charge attack still not work?
  5. You can sit down at any time no matter what you are doing, and won't stop the work.
  6. Already cooked food can be cook again. e.g put it in two bowls.

 

[Suggest]

  1. Make a separate location for character clothing, it's too much now, not easy to check things in base container.
  2. It there possibly to set back to normal speed when finnish working? e.g Read a book, chopped down a tree, etc.

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I don't know if anyone ever thanks the devs for doing awesome updates and bug fixes but yall are fixing some stuff I posted about, the next patch looks really good and I am super hype. Keep up the good work I can't wait to play with the running zomboids and this game is shaping up to be one of the most awesome zombie games ever in my opinion. Have a good one everybody XD Baby!

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13 hours ago, Kaixrou said:

I don't know if anyone ever thanks the devs for doing awesome updates and bug fixes but yall are fixing some stuff I posted about, the next patch looks really good and I am super hype. Keep up the good work I can't wait to play with the running zomboids and this game is shaping up to be one of the most awesome zombie games ever in my opinion. Have a good one everybody XD Baby!

It's already one of the best and I'm positive it'll become the best if it's not already the case

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On 11/9/2019 at 4:30 PM, Misha said:

You can sit down at any time no matter what you are doing, and won't stop the work

 

Why do you consider that a bug? I like that I can sit down while smoking or reading without having to stop those activities.

Edited by ohgodspidersno

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To be honest, the game difficulty increased by a ton and so the fun of "hey lets play a few hours of PZ" decreased by alot.

 

Things i Liked after a few sessions of the Animations update:

The new movements, improvements like garage doors you can open now, the generall look of the game, the belt system.

I like that the 1 shot with knifes got removed, i love the new sounds...

Sometimes weapons getting stuck in the Zeds - I also like that a lot.

The Protection System with Clothing is a nice addition too. 

 

Unfortunately the Negative things outweigh the improvements by a lot imo.

 

 

Negative Things that stood out to me while testing are:

Looting containers with the new movement system feels incredibly weird, the character sometimes moves to the complete other side because it seems that the container selection has way more range than before - this should be fixed - it doesnt feel positivly weird.

 

Aiming for the Head to kill Zeds - Nice idea - but feels ultra Cluncy as it is now. Cant there be some kind of Indicator at the mouse cursor - at least if you would hit a zed or the floor? - Would improve that new addition by a lot.

 

New Combat/ Combat tweaks - i dont know how to call it, the main thing i want to say is - i hate not being able to engage more than 2-3 Zeds anymore. As they wont get knocked down as easy as before or sometimes even "at all". The weapons feel waaaay weaker than before - Fine with the Knife - but c'mon .. an axe to the head still is an axe to the head, same with shovels... Zeds should get knocked down by a 2 Handed swing of that - thats not unrealistic.

Using weapons 2 Handed feels like using a 2-handed weapon with 1 hand before.

The damage of 2-Handed Combat should make up for not being able to carry a second bag.

 

The game feels way harder, but not really in the right way, and it doesnt really feel like that changing any settings in the sandbox system make much of a difference (if you dont make zeds generally one-shot-kills and decrease their population to almost 0.

 

What would i do to change / what would i want to enjoy the game as i enjoyed it before?

 

I'd like to have a way to  toggle the Movement-Momentum (or whatever you would call it) on/off in my settings.

 

A Indicator on the new Cursor if you at least hit the Zed on the Floor.

Using the Circle coming withing the new Cursorthing to actually Aim would be a good way, but you'd have to restrict the range of it to the Range of the Weapon - which would be another big improvment.

 

Balancing the Power of certain weapons properly - 2-Handed-Combat should not feel punishing. At the moment theres actually not really any benefit to using anything 2 Handed except of the Range. The drawback of not being able to carry a second bag should be at least somewhat negated by having more power.

Playing 1 Handed just feels way better at the moment, as there is seemingly not much difference in Damage beween the Axe and the Hand Axe.

 

Resumee:

Realism and "better graphics" got added - a lot of the fun things got removed for it.

I always reccommend the game to other ppl i know - if build 41 stays like this i can not do that anymore, which is kinda sad.

 

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