B00ze Posted October 22, 2019 Share Posted October 22, 2019 Very nice patch again. The movement feels a lot more refined now. The only thing about it that still feels a bit off is sneaking while over encumbered, like I said before. With the symbol in the red you can still run while in sneak-stance, but not while in normal-stance. That seems a bit overpowered right now. But thats seriously the only thing that I can come up with to complain about and its really not that big of a deal. There is one thing I'd personally hope to see in terms of playability. If you have ever played GTA2 back in the day: when you step on the gas there the camera moves so that there is more room to see in front of you and when you come to a halt its centered again. Right now in Zomboid it stays centered while driving, which makes it pretty suicidal even in medium paced cars to go full throttle. Thats why I would never ever think about getting the "speed demon" trait. trombonaught and axeladalidez78 2 Link to comment Share on other sites More sharing options...
clementine09 Posted October 23, 2019 Share Posted October 23, 2019 I really love the game and the commitment to realism. I love... - The new animations - The new clothing - The weight system for running and sneaking and moving around - The more dangerous zombies, making small groups so much more dangerous. No more standing your ground swinging an axe against a group of 20. I am concerned about... - My weapon feels very ineffective. Even with a chunky weapon like a bat or an axe, the hit doesn't 'feel' like it has a lot of substance, especially when I don't get a good swing on it and just manage to give them a little tap. I'm concerned that though combat has been made more realistic, it might not be more fun if it always feels like I'm being overpowered, even 1 vs 1. I need a bit of practice and to see if I adjust to the new system better, but I don't think in the new system you'll ever want to fight more than 2 at a time, which means a lot more luring and kiting. trombonaught, B00ze and mastice 3 Link to comment Share on other sites More sharing options...
Veeroos Posted October 23, 2019 Share Posted October 23, 2019 One penny from me: I LOVE NEW MUSIC TRACKS B00ze and trombonaught 2 Link to comment Share on other sites More sharing options...
TheLostBigBoss Posted October 24, 2019 Share Posted October 24, 2019 9 hours ago, clementine09 said: I really love the game and the commitment to realism. I love... - The new animations - The new clothing - The weight system for running and sneaking and moving around - The more dangerous zombies, making small groups so much more dangerous. No more standing your ground swinging an axe against a group of 20. I am concerned about... - My weapon feels very ineffective. Even with a chunky weapon like a bat or an axe, the hit doesn't 'feel' like it has a lot of substance, especially when I don't get a good swing on it and just manage to give them a little tap. I'm concerned that though combat has been made more realistic, it might not be more fun if it always feels like I'm being overpowered, even 1 vs 1. I need a bit of practice and to see if I adjust to the new system better, but I don't think in the new system you'll ever want to fight more than 2 at a time, which means a lot more luring and kiting. I have a similar "concern" with the weapons, although I wouldn't really call it a concern and more of a comment. With the new animation system, I feel like there should be a little bit more visual feedback on the animations in regard to some type of "goldilock" zone, which I'm not even sure there is one? Goldilock zone as in, the distance where you're not too far away to outright miss or do reduced damage, but not so close that you're not getting enough momentum with a swing to do all the damage you could, or too close where you have to push away. I know with spears(and similar weapons) there is a range where you do a thrust attack(good), a range where you do a swing attack (bad), and where you're too close that you have to do a cross-check push. This is very distinguished because of how obvious each move is. With one handed, and some two handed swinging weapons, such zones don't feel as defined (and again, I'm assuming there are similar zones as I feel like some hits are doing little damage due to how close I am to the zombie). This is also compounding with the difficulty in swinging and trying to adjust yourself via moving backwards in distance with the zombie you just hit. So, I suppose I should just ask, am I imagining this "goldilock" zone with other melee weapons or is this a real thing that needs to be taken into account during combat? B00ze, trombonaught and feral_donkey 3 Link to comment Share on other sites More sharing options...
clementine09 Posted October 25, 2019 Share Posted October 25, 2019 On 10/23/2019 at 6:38 PM, clementine09 said: I really love the game and the commitment to realism. I love... - The new animations - The new clothing - The weight system for running and sneaking and moving around - The more dangerous zombies, making small groups so much more dangerous. No more standing your ground swinging an axe against a group of 20. I am concerned about... - My weapon feels very ineffective. Even with a chunky weapon like a bat or an axe, the hit doesn't 'feel' like it has a lot of substance, especially when I don't get a good swing on it and just manage to give them a little tap. I'm concerned that though combat has been made more realistic, it might not be more fun if it always feels like I'm being overpowered, even 1 vs 1. I need a bit of practice and to see if I adjust to the new system better, but I don't think in the new system you'll ever want to fight more than 2 at a time, which means a lot more luring and kiting. Further to my previous, with a bit more time and practice I think I am finding that I do sometimes get a solid swing that's feels like it connects a lot more and is a lot more effective. I think I've underestimated the effect that panic or pain has on my combat effectiveness as in the previous build I could pretty much ignore it and still take zombies on quite safely. Now I will need to get used to managing it a lot more (which is great ). Similar to the post before me, could you clarify if there is this 'goldilocks' zone, as I agree that it sometimes feels like I hit a much more effective spot. Link to comment Share on other sites More sharing options...
B00ze Posted October 25, 2019 Share Posted October 25, 2019 Found this at the warehouses east of Rosewood. Reminded me of the fake doors commercial from Rick&Morty. trombonaught 1 Link to comment Share on other sites More sharing options...
feral_donkey Posted October 26, 2019 Share Posted October 26, 2019 I'm sure it's been mentioned but walking around can get a little janky when I'm eating. I'm not sure if it's when i'm also holding the mouse button. Maybe. Link to comment Share on other sites More sharing options...
mastice Posted October 27, 2019 Share Posted October 27, 2019 (edited) I think you're going in the right direction with this update however there are some things that I, personally, don't care for. Of course I don't expect you to cater to me personally but I just thought I would add to the already stated pros/cons listed above. Like/Love: New Animations Sneaking New Clothing New Damage System Dislike/Hate: New Combat System (feels clunky - probably just needs streamlining - I have faith you will get it) (some of the) New Movement System (see below) On the movement system? The biggest irritation, for me, is the player pivoting. As you can see in the image that I've attached the pivot point has obviously changed in build 41 and this makes it rather frustrating when moving the character at times in my opinion. Simply turning left or right means the character takes a step forward and walks in an arc 1-2 steps to the left/right instead of merely pivoting to the left or right. When looting a container, for example, oftentimes the target container info panel is lost if you aren't properly facing the container (as the sprite automatically faces the container when you go to grab the item) making you reopen the info screen if you don't already have it locked open. Granted this is merely a QOL nit-pick but I've also noticed that this can also be frustrating when pivoting to engage a zed approaching you from the flanks. Your player character won't simply spin to meet the zed but instead move forward a step or two then pivot towards the zombie. This doesn't make sense. In real life I can stand in a single position and rotate just fine without stepping forward by shuffling my feet underneath me. My body doesn't move position. Only my feet do all the work in theory. Edited October 27, 2019 by mastice fixed italicized content thejoker954 and Misha 1 1 Link to comment Share on other sites More sharing options...
Chukertuc Posted October 27, 2019 Share Posted October 27, 2019 I can´t fill a sack with dirt. I have the shovel and the sack in the inventory. But the action doesn´t appear when I right click on grass areas Link to comment Share on other sites More sharing options...
ilikecaterpillars Posted October 27, 2019 Share Posted October 27, 2019 1 hour ago, Chukertuc said: I can´t fill a sack with dirt. I have the shovel and the sack in the inventory. But the action doesn´t appear when I right click on grass areas There are a few different shovels in the game, so maybe it's not working with the one you're using? Have you tried a hand fork, as you can dig graves with them? It definitely sounds like a bug though. xXx Link to comment Share on other sites More sharing options...
Ciber Ninja Posted October 28, 2019 Share Posted October 28, 2019 The first post is almost impossible to read with the dark site skin. mastice and ilikecaterpillars 2 Link to comment Share on other sites More sharing options...
Kaixrou Posted October 28, 2019 Share Posted October 28, 2019 Ok so I have something I want in game but isn't in yet that lots of people would probably like: A morgue that shows the say last 5 characters I played and best 5 characters I played that died. With Their zombies killed number, how many days they lived, their name and maybe their stats. Stuff like that so I can see what characters I did good with and how well they did, so I have some goals to look foreword to. If you could add something cool like that in the game I would be super happy to see my past survivors I got so connected to, please add this if it's not to much trouble. B00ze, trombonaught and mastice 3 Link to comment Share on other sites More sharing options...
mastice Posted October 28, 2019 Share Posted October 28, 2019 8 hours ago, Kaixrou said: Ok so I have something I want in game but isn't in yet that lots of people would probably like: A morgue that shows the say last 5 characters I played and best 5 characters I played that died. I like this idea - even if it's not a morgue (because that would require a power source to keep the bodies cold) maybe we could construct a monument of some sort? Were it would display the same information over the grave of the fallen? Or we could edit in the information of the fallen? Just some thoughts on it. 🤷♂️ Jason132 and trombonaught 2 Link to comment Share on other sites More sharing options...
Kaixrou Posted October 28, 2019 Share Posted October 28, 2019 Ok so I was thinking like with the morgue it's like a info tab on the start screen that shows you all that stuff and you can click on the characters for more detail. trombonaught, mastice and Jason132 3 Link to comment Share on other sites More sharing options...
mastice Posted October 28, 2019 Share Posted October 28, 2019 1 hour ago, Kaixrou said: Ok so I was thinking like with the morgue it's like a info tab on the start screen that shows you all that stuff and you can click on the characters for more detail. Gotcha. The way I read your original post was that you were playing a world you had died in with a previous character and wanted to memorialize that former character by using another character that entered the same world. I like the idea of a persistent information on the main menu like you describe. Gives a more personalized touch to our game. Still think we should be able to build more custom objects in game too. That would be nice. 🤷♂️ Link to comment Share on other sites More sharing options...
Kaixrou Posted October 28, 2019 Share Posted October 28, 2019 Also a new challenge that would be cool is you start in the prison with orange prisoner outfit, not shore what else would be good in that challenge maybe they put some specific loot in the prison or on your person to start and you need to get out or live there. Just would be a cool idea. Link to comment Share on other sites More sharing options...
Tinke1979 Posted October 31, 2019 Share Posted October 31, 2019 We need more cigarettes to the world! My characters usually are smokers and it was a shock to me that I cannot find any cigarettes at the moment. Played about 2,5 hours and raided many houses and couple of shops, killed tons of zombies but no cigarettes Still... this build is good! Maybe I need to play nonsmoker next time! trombonaught 1 Link to comment Share on other sites More sharing options...
mastice Posted October 31, 2019 Share Posted October 31, 2019 1 hour ago, Tinke1979 said: We need more cigarettes to the world! My characters usually are smokers and it was a shock to me that I cannot find any cigarettes at the moment. Played about 2,5 hours and raided many houses and couple of shops, killed tons of zombies but no cigarettes Still... this build is good! Maybe I need to play nonsmoker next time! I know this is off topic but check the small storage warehouses in Muldraugh. Tons of smokes in there usually. Happy hunting! 😉 Link to comment Share on other sites More sharing options...
Kaixrou Posted November 3, 2019 Share Posted November 3, 2019 Inventory and hotbar needs tweaked in terms of position for split screen. Look into making split screen a little better cause it's really cool and fun to play with a friend on the same pc. Link to comment Share on other sites More sharing options...
Kaixrou Posted November 3, 2019 Share Posted November 3, 2019 (edited) Also another thing I found is most stuff on controller works but you can't sprint with controller by double tapping jog like you can with shift with pc controls. So currently no way to sprint with controller cause double tab jog doesn't work with controller like it does on pc controls. Right trigger on xbox is jog make that if you double tap and hold it you sprint like it should be when double tap to sprint is on. Edited November 3, 2019 by Kaixrou Link to comment Share on other sites More sharing options...
Kaixrou Posted November 4, 2019 Share Posted November 4, 2019 So I hope in the hunting update of build 42 I think it is that they add craftable bow and arrows that you need to find a magazine to craft. Like you can use foraging and scavenging houses to find the supplies to make bow and arrows. trombonaught 1 Link to comment Share on other sites More sharing options...
Kaixrou Posted November 7, 2019 Share Posted November 7, 2019 So pls how do I search the full rosewood school with normal luck: no lucky or unlucky perks. Yet not a single backpack in the full school. Sorry guys pls fix this for me and put at least like 1 or 2 cause that is not realistic enough for me. XD Link to comment Share on other sites More sharing options...
HostofProselyte Posted November 7, 2019 Share Posted November 7, 2019 Also I think the glasses items negating Short sighted like in Hydrocraft would make a lot of sense and when the glasses break, trait comes back. trombonaught, DEATH and gabriel rodrigues brandao 3 Link to comment Share on other sites More sharing options...
Kaixrou Posted November 7, 2019 Share Posted November 7, 2019 Glasses able to brake when your face is hit and them negating the short sighted I am totally down for yes. ^^^ Link to comment Share on other sites More sharing options...
Kaixrou Posted November 8, 2019 Share Posted November 8, 2019 So like why is the gun aim in the game so bad even when I am a policeman cause like if I choose that and get what 3 aiming. I should be able to shoot a zombie in the head that is literally right in front of me 90% of the time. Guns already make so much noise please give the aim a slight buff when close up at least cause that is not cool for someone that " Loves Guns. " Pls and thank you guys Have a good one. Axezombie 1 Link to comment Share on other sites More sharing options...
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