OffitMan Posted October 9, 2019 Share Posted October 9, 2019 I've returned to my map project after a long hiatus and need to create terraced and semi detached houses. I'm just wondering whether it's better to just make 1 long building, or 2, 3, 4 buildings etc and place them next to each other in the editor. Do they play nice when they're that close? Creating 1 building would be quicker but I'm guessing when house keys spawn, it would be a 1 key fits all scenario which would make scavenging & base building a lot easier. There aren't any examples in the vanilla map to take inspiration from so any advice or suggestions would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
Ciber Ninja Posted October 10, 2019 Share Posted October 10, 2019 I recall someone having trouble with that. I think there was some sort of orientation dependent rule for tile overlap? Link to comment Share on other sites More sharing options...
Neutz Posted October 10, 2019 Share Posted October 10, 2019 (edited) March ridge in the vanilla map has some terraced houses. If you want a bit of variation creating separate houses can be better but it's a bit more work getting everything to line up. Looking at the ones in march ridge they are just one building and pretty sure they are mostly copy + pasted Also 1 key will work for all the "houses" if it's just one building Edited October 10, 2019 by Neutz Link to comment Share on other sites More sharing options...
throttlekitty Posted October 14, 2019 Share Posted October 14, 2019 Yeah, they can sit right next to each other, just beware of overlapping tiles. Buildings behind others shouldn't have front-facing walls for example. If it's easier for you, make it as a single building first, duplicate the file as needed, then delete the housing areas in each. Link to comment Share on other sites More sharing options...
OffitMan Posted October 15, 2019 Author Share Posted October 15, 2019 On 10/10/2019 at 7:02 AM, Neutz said: Also 1 key will work for all the "houses" if it's just one building This is my concern as having 1 key fits all would make looting so much easier, than having to break into each house individually. I definitely want variety with the buildings rather than them being cookie cut from each other. I'll try to make them individually for now but if they don't play nice or it's too much of a processing strain, I'll reluctantly revert to making 1 building for the terraced/semi-detached houses. Thanks for your advice guys. Link to comment Share on other sites More sharing options...
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