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Holster System + Gear Wheel


ZombieHunter

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One thing I felt was very unrealistic is how a person has to go through the GUI to equip different items. If I have a flashlight in my pocket, I am going to know its on my pocket. I am not going to root through different items in alphabetical order to reach it.

 

Introducing the Holster System + Gear Wheel.

 

The Holster System

 

The Holster System consists of 4 variations

2 - 1 handed slots 

1 - 2 handed slot

2 - 2 handed slots

4 - 1 handed slots

 

The speed and amount equipable of holster and equipment switching is based on what you are wearing.

 

Different Types of Holsters

 

1. Basic - Pant Pockets + backpack

This is the slowest and has a chance of fumbling if you are in a panic state. Fumbling has a small chance of you to drop the item on the ground when switching

It takes 3s to switch between the 2 handed, and 2 1 handed items

 

2. Gun Holster \ Knife Holster

While it is a gun \ knife holster - it can be used for anything one-handed ( for sake of gameplay balance ) 

This speeds transition from 1 handed to 2 handed to 2s. but not 2 handed to one-handed.

 

3. Back Sling 

Used to hold 2 handed weapons

Increases transition speed from 2 handed to 1 handed, drops it to 2s.

 

4. Back Sling + Gun Holster

Transition speed between 2 handed and 1 handed and vice versa both reduced to 2s.

 

5. Back Sling + Utility Belt \ Back Sling + Hunting Jacket \ Back Sling + Flak Jacket

Reduces both transition speed to 1.5s

 

Other Mechanics

 

1. If you hold down Quick Switch instead of tapping it, it drops your current item on the floor and immediately equips the other transition speed 1s. 
In panic state - may slow down transition speed to 1.5s

 

2. You can equip 2 - 2 handed items but only back sling modifies transition speed will be 2s.  But you will not be able to equip 1 handed items in quick slot.

 

3. Flak Jacket \ Hunting Jacket \ Utility belt also increases reload speed by 25% 

 

4. You can equip Jacket + Weapon belt to hold 4 one handed items, but won't be able to equip a 2 handed item in quick slot.

 

5. You can manually equip items in normal way by going through inventory but when you switch to quick equip item by pressing equip switch - transition time is 4s for 2 handed nonquick slotted item, and 2s for 1 handed item.

 

Gear Wheel \ Equipping Quick Slots

 

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The way it works is the player must access a new GUI menu to equip items accordingly. 

 

Gear Slots

 

Allows the player to make Macro quick changes to their gear. of Both Weapons + Certain worn items

Once the items are set up in the GUI the gear equips are handeled through a Gear Wheel ( Similar to Car ) Player can pick one "Gear set" and player will change to that set.

 

The time it takes to change to the new gear depends on number of items that need to change between the 2 sets.

Calculation is 

 

+1s for each 1 handed item

+2s for a 2 handed item

+1.5s for each gear item

 

If a player removes a certain item from their backpack linked to the Gear GUI - it simply removes that item also from the Quick Equip options associated to it. Does not force player to redo everything.

Gear Equips requires player to be standing still.

 

Quick Slots

 

Quick Slots is between the 2 groups of blue boxes.

It is handled by a "Quick Switch" key. 

 

The speed of switching between the 2 sets is dependent on the Holster Mechanic described earlier.

Quick slot equips can be done while the player is jogging but not running. 

 

 

PROs

The advantage of the system is players no longer need to keep opening their GUI just to keep equipping a different set of items for different situations.

They can quickly at the tap of a button switch between the two. 

Also have gear sets ready for different situations without having again to fumble through the inventory to equip each item individually.

Much more fluid gameplay

 

CONs

Based on the amount of gear - gear switching it might even be slower - but the advantage is more convenience.

Right now not enough special-purpose gear

Short-range melee weapons have become almost useless with an upcoming update and need rebalancing. ( Knives used to be a great weapon, now it's near-suicidal unless sneaking from behind ) 

Guns have very little use in the game - thanks to the massive sound profile and zombies have better triangulation of Point of Origin than an NSA Spy satellite. 

 

Edited by ZombieHunter
typos
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