Greybear Posted August 7, 2019 Share Posted August 7, 2019 Is things like food spoilage and farm growth slowed down? Are timing based on a "per day" or is it tied up on time spent in-game? What about water and electricity shutoff? Link to comment Share on other sites More sharing options...
BoogieMan Posted August 7, 2019 Share Posted August 7, 2019 1 hour ago, Greybear said: Is things like food spoilage and farm growth slowed down? Are timing based on a "per day" or is it tied up on time spent in-game? What about water and electricity shutoff? Stat degradation, hunger, healing time, etc is scaled to the day length, so regardless if you have short days or long days any mechanics governed by time will take the same percentage of a day to progress to the same state. If something required half a day, it will still take half a day in either case. Link to comment Share on other sites More sharing options...
Greybear Posted August 8, 2019 Author Share Posted August 8, 2019 22 hours ago, BoogieMan said: Stat degradation, hunger, healing time, etc is scaled to the day length, so regardless if you have short days or long days any mechanics governed by time will take the same percentage of a day to progress to the same state. If something required half a day, it will still take half a day in either case. Great, thanks for the info. Do you know if the none player-related things like food spoilage or electric shutoff works the same way? Link to comment Share on other sites More sharing options...
BoogieMan Posted August 8, 2019 Share Posted August 8, 2019 4 hours ago, Greybear said: Great, thanks for the info. Do you know if the none player-related things like food spoilage or electric shutoff works the same way? Yes, I am fairly sure everything that is governed by time all takes day length into account. So if the power was going to go off on day 32, it still does regardless if you have 15 minute or 1 hour days. Link to comment Share on other sites More sharing options...
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